Search found 6 matches
- Mon Sep 29, 2008 7:00 am
- Forum: General Discussion
- Topic: Crashing Maps
- Replies: 10
- Views: 7265
I also crash when I try to open the door in tantrum but I don't know how to post a crash dump. If you're using a dedicated server (and it is the server crashing), look in your orangebox directory for files ending with the extension ' mdmp '. If you're running a listen server, I believe the dump fil...
- Mon Sep 29, 2008 6:48 am
- Forum: General Discussion
- Topic: VOTE for OC in poll for steamworks support!
- Replies: 82
- Views: 46050
- Sat Aug 09, 2008 12:08 am
- Forum: Mapping Help
- Topic: logic_merchant_relay
- Replies: 11
- Views: 9946
Using game_player_equip works, however it appears the logic_merchant_relay is not able to detect when the player already has the weapon or they are at their capacity (like 5 SLAMs). For instance, when a player activates the logic_merchant_relay if they already have the weapon in question, it deducts...
- Tue Aug 05, 2008 10:05 am
- Forum: Mapping Help
- Topic: logic_merchant_relay
- Replies: 11
- Views: 9946
I don't really want to hijack this thread, but I've got a question about using logic_merchant_relay that is probably more appropriate to put here than creating a new thread. I understand how to fire Purchase on the logic_merchant_relay, all of that works fine. However, what entity setup would I use ...
- Fri Aug 01, 2008 7:39 am
- Forum: Mapping Help
- Topic: Source SDK Problem
- Replies: 9
- Views: 9137
- Wed Jul 30, 2008 11:59 pm
- Forum: Mapping Help
- Topic: Source SDK Problem
- Replies: 9
- Views: 9137
Source SDK Problem
I've followed the steps on the wiki on setting up Obsidian Conflict with the Source SDK, but I'm running into a strange issue. Before I state the problem, I've done the following: • Ran HL2, EP1, and EP2 at least once. • Ran Obsidian Conflict at least once. • Tried resetting game configurations in S...