Search found 8 matches

by gamr748
Wed Jul 01, 2009 1:52 am
Forum: Model Releases
Topic: Day of Defeat Source scripted guns
Replies: 10
Views: 17516

Ah, no they are not, the compiler does not like me lately, has errors with materialsystems.dll
by gamr748
Wed Jul 01, 2009 12:57 am
Forum: Model Releases
Topic: Day of Defeat Source scripted guns
Replies: 10
Views: 17516

Yes there is, but something with the colt bugs it floats in mid air when dropped even with a custom skin, and i figured out why people could not see the guns without downloading it, i forgot to add the gcf to my local server, so it went weird, will upload just the scripts shortly.
by gamr748
Tue Jun 30, 2009 10:30 pm
Forum: Model Releases
Topic: Day of Defeat Source scripted guns
Replies: 10
Views: 17516

Day of Defeat Source scripted guns

I have finally finished my day of defeat source weapons pack for OC. All the guns have ironsights , except for the glitched 30 cal. I know its only 2 pictures, but would be to many to post if i uploaded all to a photo site. http://i42.tinypic.com/s5l2mh.jpg http://i40.tinypic.com/2hz0ign.jpg If you ...
by gamr748
Tue Jun 30, 2009 4:44 pm
Forum: Modeling Help
Topic: Weird animation glitches with Porting Dods models
Replies: 5
Views: 10949

Thank you Xoom3r, i was thinking of trying that, but wanted an opinion from modelers on the forums that do know what they are doing, want to get the models done then finish scripting the day of defeat source weapons.
by gamr748
Tue Jun 30, 2009 2:44 am
Forum: Modeling Help
Topic: Weird animation glitches with Porting Dods models
Replies: 5
Views: 10949

Weird animation glitches with Porting Dods models

I ported all the day of defeat source models to be played models, but they all have the T shape in thirdperson, and the animations spazz out when you do anything, does anyone have any idea why they might go crazy, i did not rig them or anything, and their bones work because when i suicide the ragdol...
by gamr748
Fri Jan 02, 2009 10:27 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Failing Miserably at M1 Carbine
Replies: 3
Views: 4019

Figured out how to get sounds working, had to paste the Day of Defeat Source Sound Manifest in the Counter Strike Source Game Sounds, but is there a easy way to get correct ironsights?
by gamr748
Fri Jan 02, 2009 5:23 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Failing Miserably at M1 Carbine
Replies: 3
Views: 4019

Failing Miserably at M1 Carbine

I have been trying to add the M1 Carbine to custom weapons, I have successfully got it positioned correctly on screen, like where the arms are, but cannot get the ironsights working properely or the sounds to work. I thought there was a command to find the exact position for ironsights, but i cannot...
by gamr748
Sat Aug 02, 2008 7:18 pm
Forum: Coding Help
Topic: Need help on a custom weapon
Replies: 13
Views: 17970

Need help on a custom weapon

I need help getting the Molotov to throw, it is all added, can see the weapon, but it wont throw period, so its kinda useless.I think it would be considered a grenade.