Search found 29 matches
- Fri Sep 26, 2008 8:31 pm
- Forum: General Valve
- Topic: L4D Minimum sys req. (Ouch!)
- Replies: 21
- Views: 13906
- Sun Sep 21, 2008 8:35 am
- Forum: General Discussion
- Topic: Sourcemod more help
- Replies: 4
- Views: 3828
- Fri Sep 12, 2008 5:18 am
- Forum: Map Releases
- Topic: oc_warmachine
- Replies: 91
- Views: 92403
I cant confirm any of those, you have to create a mounts file for it + a res file so people will dl it. Edit: Offtopic: I cant believe you have a teleport plugin on your server that allows everyone to teleport. What the hell? this isnt gmod, where is the cooperation when everyone can just teleport?...
- Wed Sep 10, 2008 7:30 pm
- Forum: Map Releases
- Topic: oc_warmachine
- Replies: 91
- Views: 92403
cheers for letting me know, I think it may either some mounting mishap? (were citizens animations ok)? Or more than likely it probably because I have 4 striders templated to 2 template_makers with only one strider as the template. Citizen animations were good, many of the enemies are fine, the only...
- Tue Sep 09, 2008 7:14 am
- Forum: Map Releases
- Topic: oc_warmachine
- Replies: 91
- Views: 92403
OK ladies Please delete whatever oc_warmachine version you had before and try this version. I've updated the link on first post but I'll add it here! http://files.filefront.com/oc+warmachine310708zip/;11297736;/fileinfo.html I fixed a few problems but there is still a bit of an fps drop when headin...
- Sun Sep 07, 2008 7:22 pm
- Forum: General Discussion
- Topic: coop_missile_silo_214 modify cfg???
- Replies: 8
- Views: 5223
W0rf0x created the original Modify, as he does with most. He's pretty good with sharing stuff he has Modified, Though I know it's not fair we should rely on him all the time. So its good your having ago at it and keep trying!!! I hope more people learn to use them. I personally would like to see mo...
- Sun Sep 07, 2008 8:44 am
- Forum: General Discussion
- Topic: coop_missile_silo_214 modify cfg???
- Replies: 8
- Views: 5223
coop_missile_silo_214 modify cfg???
Hey, does anyone have the map modify to share for this map? I was able to get spawns working but I dont know how to get spawns to update when we reach checkpoints, also the map crashes the server at the part where a bunch of antlions spawn and an antlion guard falls thru the ceiling. Help would be a...
- Tue Sep 02, 2008 4:33 pm
- Forum: General Discussion
- Topic: Dedicated Server Wont Work
- Replies: 5
- Views: 4026
- Wed Aug 27, 2008 5:44 am
- Forum: Misc Releases
- Topic: Dynamic Skill Script
- Replies: 4
- Views: 6357
Re: Dynamic Skill Script
Heres a small script which i made for my server some days ago, it changes the skill level depending on the amount of players on the server. The script is written in the eventscript scripting language, so you need mattie´s eventscript plugin for it to work, you can download it here. After you downlo...
- Mon Aug 25, 2008 3:35 pm
- Forum: General Discussion
- Topic: For anyone with Sourcemod...
- Replies: 19
- Views: 15752
- Mon Aug 25, 2008 3:52 am
- Forum: General Discussion
- Topic: For anyone with Sourcemod...
- Replies: 19
- Views: 15752
- Sat Aug 16, 2008 3:47 am
- Forum: General Discussion
- Topic: skill.cfg no fast zombie modifiers?
- Replies: 5
- Views: 4394
- Thu Aug 14, 2008 9:52 pm
- Forum: General Discussion
- Topic: skill.cfg no fast zombie modifiers?
- Replies: 5
- Views: 4394
- Wed Aug 13, 2008 7:33 pm
- Forum: General Discussion
- Topic: skill.cfg no fast zombie modifiers?
- Replies: 5
- Views: 4394
skill.cfg no fast zombie modifiers?
Hey guys, been modding the skill.cfg to get a tougher difficulty as it was too easy with so many players. While looking thru the skill.cfg, I can't seem to find the values for the fast zombie, the zombies that leap in the air and run up to u and claw you fast. Can someone point me in the right direc...