Thanks
So id have to remove the syn ents and place obsidians over it?
Is there any way to get those mapadds for the synergy maps?
Search found 6 matches
- Thu Feb 09, 2012 4:22 pm
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: getting Mons/cus_weaps to spawn in place of synergys
- Replies: 2
- Views: 8838
- Thu Feb 09, 2012 12:02 pm
- Forum: Misc Releases
- Topic: New Rebel Hands [NEW LINKS]
- Replies: 15
- Views: 35021
Re: New Rebel Hands [NEW LINKS]
These are real nice would have preferred full gloves but this is perfect consistency, This is a must use for me
- Thu Feb 09, 2012 11:57 am
- Forum: Misc Releases
- Topic: Crabsynth sounds
- Replies: 17
- Views: 22268
Re: Crabsynth sounds
Cool, thanks :) Oh, and for the people who prefer to hear it before downloading, here's this. [BBvideo 425,350]http://www.youtube.com/watch?v=8xmYmNC9LLw[/BBvideo] Imagining these sounds in game would be pretty spine chilling, If this ever becomes a npc i bet i would hesitate to even go near it lik...
- Thu Feb 09, 2012 11:50 am
- Forum: General Discussion
- Topic: Obsidian Roadmap
- Replies: 39
- Views: 60745
Re: Obsidian Roadmap
The renewed popularity obsidian deserves will be wonderful.
- Thu Feb 09, 2012 11:46 am
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: getting Mons/cus_weaps to spawn in place of synergys
- Replies: 2
- Views: 8838
getting Mons/cus_weaps to spawn in place of synergys
I've been trying to get obsidian's npcs and scripted weapons to spawn in place of the synergys 1.1 maps missing weapons and npcs
What i mean is basically what the official server does when it loads syn maps.
custom_syn_mg1 in place of weapon_mg1
monster_gargantua in place of npc_gargantua
What i mean is basically what the official server does when it loads syn maps.
custom_syn_mg1 in place of weapon_mg1
monster_gargantua in place of npc_gargantua
- Wed Feb 01, 2012 2:23 am
- Forum: Playermodels
- Topic: oc_playermodels_fug_v3 *Updated:17/08/10* [Vort mini pack]
- Replies: 80
- Views: 90501