Search found 6 matches

by werve
Thu Feb 09, 2012 4:22 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: getting Mons/cus_weaps to spawn in place of synergys
Replies: 2
Views: 8838

Re: getting Mons/cus_weaps to spawn in place of synergys

Thanks
So id have to remove the syn ents and place obsidians over it?

Is there any way to get those mapadds for the synergy maps?
by werve
Thu Feb 09, 2012 12:02 pm
Forum: Misc Releases
Topic: New Rebel Hands [NEW LINKS]
Replies: 15
Views: 35021

Re: New Rebel Hands [NEW LINKS]

These are real nice would have preferred full gloves but this is perfect consistency, This is a must use for me
by werve
Thu Feb 09, 2012 11:57 am
Forum: Misc Releases
Topic: Crabsynth sounds
Replies: 17
Views: 22268

Re: Crabsynth sounds

Cool, thanks :) Oh, and for the people who prefer to hear it before downloading, here's this. [BBvideo 425,350]http://www.youtube.com/watch?v=8xmYmNC9LLw[/BBvideo] Imagining these sounds in game would be pretty spine chilling, If this ever becomes a npc i bet i would hesitate to even go near it lik...
by werve
Thu Feb 09, 2012 11:50 am
Forum: General Discussion
Topic: Obsidian Roadmap
Replies: 39
Views: 60745

Re: Obsidian Roadmap

The renewed popularity obsidian deserves will be wonderful.
by werve
Thu Feb 09, 2012 11:46 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: getting Mons/cus_weaps to spawn in place of synergys
Replies: 2
Views: 8838

getting Mons/cus_weaps to spawn in place of synergys

I've been trying to get obsidian's npcs and scripted weapons to spawn in place of the synergys 1.1 maps missing weapons and npcs

What i mean is basically what the official server does when it loads syn maps.

custom_syn_mg1 in place of weapon_mg1

monster_gargantua in place of npc_gargantua