Search found 91 matches

by KON_Air
Tue Jul 14, 2009 4:36 am
Forum: The Other Gallery
Topic: General Non-Valve Video Game Screenshots
Replies: 994
Views: 424482

Are you playing in "Ugly Mode" or is it that ugly?
by KON_Air
Fri Jul 10, 2009 10:03 pm
Forum: The Outside World
Topic: Stupid clan talk
Replies: 30
Views: 17255

66 is a RP map.
by KON_Air
Mon Jun 29, 2009 10:40 pm
Forum: WIP Mapping
Topic: Attack Force Alpha
Replies: 45
Views: 27278

No, never on any Attack Force maps.
by KON_Air
Mon Jun 29, 2009 10:08 pm
Forum: WIP Mapping
Topic: Attack Force Alpha
Replies: 45
Views: 27278

7 moar days and I'll be back from holiday to my boring life... I'm thinking of finishing Cityfight for real this time. List suggestions and annoyances. Also I've plans for a couple of more Attack Force Maps basically make the escape from Cityfight more obivious (EP1 start), make them follow some sew...
by KON_Air
Sun Jun 14, 2009 9:20 pm
Forum: WIP Mapping
Topic: Attack Force Reclamation
Replies: 14
Views: 9581

Making prefabs really slowly and playing Killing Floor :P
by KON_Air
Mon May 18, 2009 7:30 pm
Forum: WIP Mapping
Topic: Zombie Survival (oc_survival)
Replies: 115
Views: 87737

That is what I've been talking about and have on the sample map I posted http://rapidshare.com/files/233054698/n ... t.vmf.html

with no need for -noskyfix

Why are we going in circles? :P
by KON_Air
Mon May 18, 2009 6:50 pm
Forum: WIP Mapping
Topic: Attack Force Reclamation
Replies: 14
Views: 9581

Well I have finals at the end of this month, probably fail at least a couple of classes and take moar exams during summer, so there really is no hurry :P
by KON_Air
Mon May 18, 2009 6:46 pm
Forum: WIP Mapping
Topic: Zombie Survival (oc_survival)
Replies: 115
Views: 87737

So what? They will still be perfectly static and won't accept any kind of input. The only possible use I can think of is having two suns...
by KON_Air
Sun May 17, 2009 10:34 pm
Forum: WIP Mapping
Topic: Attack Force Reclamation
Replies: 14
Views: 9581

Just a note if you guys are still considering a joint effort, I'm leaning towards cutting the droppods and orbital command and use them on an entirely unrelated map.
by KON_Air
Sun May 17, 2009 3:55 pm
Forum: Mapping Help
Topic: Change level/transition help
Replies: 9
Views: 16218

Brush function trigger change level is the only one, you can use it as a volume trigger or call it via input. You must have a landmark even if you don't actually need it. Not all of the point entities carry over to the next map but stuff (physics, npcs, etc) transfered via landmarks keep their prope...
by KON_Air
Sun May 17, 2009 4:18 am
Forum: General Valve
Topic: Meet the Spy... Wait, where'd he go?
Replies: 4
Views: 4359

Surely, Engineer wacked the video.
by KON_Air
Sat May 16, 2009 5:43 pm
Forum: WIP Mapping
Topic: Zombie Survival (oc_survival)
Replies: 115
Views: 87737

RocketRunner wrote:I agree with Destiny.
Also, you can actually have night in day?
This is a new revolution in mapping!
BRILLIANT!
And it is my idea/work :P
by KON_Air
Sat May 16, 2009 5:42 pm
Forum: WIP Mapping
Topic: Zombie Survival (oc_survival)
Replies: 115
Views: 87737

For starters you need to stop copy pasting hl2 buildings into my rescaled sample map. Build your own geometry respecting to the gameplay and visibility, then start adding buildings and stuff. Find a better texture then the pitch black texture I used for night sky. Find better lightining values... et...
by KON_Air
Sat May 16, 2009 5:26 pm
Forum: WIP Mapping
Topic: [MP]Missile Silo (oc_silo)
Replies: 13
Views: 9326

Recompiling, decompiled maps is a waste of time. Just take whatever you need/couldn't figure out as a prefab and build your own map. Of course I'm talking about HL2 maps, you will have ask for stuff in non-offical maps :P
by KON_Air
Sat May 16, 2009 4:20 am
Forum: WIP Mapping
Topic: [MP]Missile Silo (oc_silo)
Replies: 13
Views: 9326

You don't have those textures, you have, as I guess, a friggin' gaint leak, SDK not set properly, at least one overlay f*cked up big time and perhaps a lot, lot more.