Search found 91 matches
- Tue Jul 14, 2009 4:36 am
- Forum: The Other Gallery
- Topic: General Non-Valve Video Game Screenshots
- Replies: 994
- Views: 424482
- Fri Jul 10, 2009 10:03 pm
- Forum: The Outside World
- Topic: Stupid clan talk
- Replies: 30
- Views: 17255
- Mon Jun 29, 2009 10:40 pm
- Forum: WIP Mapping
- Topic: Attack Force Alpha
- Replies: 45
- Views: 27278
- Mon Jun 29, 2009 10:08 pm
- Forum: WIP Mapping
- Topic: Attack Force Alpha
- Replies: 45
- Views: 27278
7 moar days and I'll be back from holiday to my boring life... I'm thinking of finishing Cityfight for real this time. List suggestions and annoyances. Also I've plans for a couple of more Attack Force Maps basically make the escape from Cityfight more obivious (EP1 start), make them follow some sew...
- Sun Jun 14, 2009 9:20 pm
- Forum: WIP Mapping
- Topic: Attack Force Reclamation
- Replies: 14
- Views: 9581
- Mon May 18, 2009 7:30 pm
- Forum: WIP Mapping
- Topic: Zombie Survival (oc_survival)
- Replies: 115
- Views: 87737
That is what I've been talking about and have on the sample map I posted http://rapidshare.com/files/233054698/n ... t.vmf.html
with no need for -noskyfix
Why are we going in circles?
with no need for -noskyfix
Why are we going in circles?
- Mon May 18, 2009 6:50 pm
- Forum: WIP Mapping
- Topic: Attack Force Reclamation
- Replies: 14
- Views: 9581
- Mon May 18, 2009 6:46 pm
- Forum: WIP Mapping
- Topic: Zombie Survival (oc_survival)
- Replies: 115
- Views: 87737
- Sun May 17, 2009 10:34 pm
- Forum: WIP Mapping
- Topic: Attack Force Reclamation
- Replies: 14
- Views: 9581
- Sun May 17, 2009 3:55 pm
- Forum: Mapping Help
- Topic: Change level/transition help
- Replies: 9
- Views: 16218
Brush function trigger change level is the only one, you can use it as a volume trigger or call it via input. You must have a landmark even if you don't actually need it. Not all of the point entities carry over to the next map but stuff (physics, npcs, etc) transfered via landmarks keep their prope...
- Sun May 17, 2009 4:18 am
- Forum: General Valve
- Topic: Meet the Spy... Wait, where'd he go?
- Replies: 4
- Views: 4359
- Sat May 16, 2009 5:43 pm
- Forum: WIP Mapping
- Topic: Zombie Survival (oc_survival)
- Replies: 115
- Views: 87737
- Sat May 16, 2009 5:42 pm
- Forum: WIP Mapping
- Topic: Zombie Survival (oc_survival)
- Replies: 115
- Views: 87737
For starters you need to stop copy pasting hl2 buildings into my rescaled sample map. Build your own geometry respecting to the gameplay and visibility, then start adding buildings and stuff. Find a better texture then the pitch black texture I used for night sky. Find better lightining values... et...
- Sat May 16, 2009 5:26 pm
- Forum: WIP Mapping
- Topic: [MP]Missile Silo (oc_silo)
- Replies: 13
- Views: 9326
- Sat May 16, 2009 4:20 am
- Forum: WIP Mapping
- Topic: [MP]Missile Silo (oc_silo)
- Replies: 13
- Views: 9326