I saw negligible file size difference even when doing something like 1024x256 (thinking it would shrink the file)
Guess that's not the case as whatever the largest power of 2 seems to dictate the final file size, oh well...
Search found 448 matches
- Mon May 26, 2014 11:31 pm
- Forum: WIP Mapping
- Topic: General WIP thread
- Replies: 355
- Views: 265459
- Mon May 26, 2014 7:36 am
- Forum: WIP Mapping
- Topic: General WIP thread
- Replies: 355
- Views: 265459
- Thu May 22, 2014 12:46 am
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 213205
Re: Post here your problems/questions with hammer. Post & Re
How does one control the number of npcs spawned / make an artificial difficulty based on player count? I know there is an entity that counts players in the volume but I'm not sure how exactly to set it up / how it's functionality works / how to use it. An example vmf would be great and I could proba...
- Mon Mar 17, 2014 12:41 am
- Forum: Map Releases
- Topic: Oc_Inlight
- Replies: 21
- Views: 43699
Re: Oc_Inlight
The initial box I used got crushed but it gave me enough time to "open" the door outwards as the door was closing but not closed. I then went back in and grabbed a box to prevent it from closing.
- Sun Mar 16, 2014 3:13 am
- Forum: Map Releases
- Topic: Oc_Inlight
- Replies: 21
- Views: 43699
Re: Oc_Inlight
played until I reached the [spoilers]red and blue spinny things[/spoilers]. Couldn't solve it for the for the sake of my life lol Good improvement but not my cup of coffee. Also good reflexes (+ a box) gets me out of tight spots :2kewl: :lmao: http://i.imgur.com/vYUStCp.jpg http://i.imgur.com/jkf69g...
- Fri Mar 07, 2014 6:46 am
- Forum: Map Releases
- Topic: Oc_Inlight
- Replies: 21
- Views: 43699
Re: Oc_Inlight
Here is a review I had so far on a playthrough of this map. Right off the bat at spawn I noticed that awful lighting among a few other things, http://i.imgur.com/V4vuBBj.jpg First of all you can fix it by using light spots with wide angles maybe 8-16 units below the model itself. If you checked the ...
- Fri Jan 31, 2014 11:09 am
- Forum: The Outside World
- Topic: The Last Two Games You Played Are Now Combined
- Replies: 4
- Views: 18105
Re: The Last Two Games You Played Are Now Combined
Payday 2 and Payday: The heist...
Payday 3 confirmed
Payday 3 confirmed
- Thu Jan 16, 2014 4:46 pm
- Forum: WIP Mapping
- Topic: General WIP thread
- Replies: 355
- Views: 265459
Re: General WIP thread
If you played with ent_fire on a named npc entity, you'll find out that you can also access its weapon that it spawns with. in this case a custom weapon under the name of custom_dummy_sniper. The npc_combine won't be able to fire it since they can't wield the sniper rifle used by players in the firs...
- Wed Jan 15, 2014 11:46 pm
- Forum: WIP Mapping
- Topic: General WIP thread
- Replies: 355
- Views: 265459
Re: General WIP thread
Just a shoddy work around for a moving sniper. I tried to set it so the laser is exactly at the muzzle but the Hidden flag for the npc_sniper causes it to not function at all (no beam or shooting; something with using the model to allow it to shoot. It was never meant to move around in the first pla...
- Sun Jan 12, 2014 9:46 am
- Forum: WIP Mapping
- Topic: General WIP thread
- Replies: 355
- Views: 265459
- Thu Jan 09, 2014 8:11 pm
- Forum: WIP Modeling
- Topic: Maestro Fénix´s Factory (models showcase)
- Replies: 54
- Views: 90394
Re: Maestro Fénix´s Factory (models showcase)
Hey fenix, you might as well do this reload animation while you're at it haha


- Tue Jan 07, 2014 8:54 am
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 213205
Re: Post here your problems/questions with hammer. Post & Re
Right, need logic/entity help. Might need to write a step wise explanation so you can get the flow of what I'm thinking. 1) I have a bunch of fences that can be boarded up with wood planks ( a set number of fences) 2) Scattered across the map are wood planks that can be picked up ( X number spawns i...
- Tue Dec 31, 2013 6:47 pm
- Forum: WIP Modeling
- Topic: [WIP]The New Models/Npcs modeling thread
- Replies: 12
- Views: 29008
Re: [WIP]The New Models/Npcs modeling thread
Everything is on steroids lol
- Wed Dec 04, 2013 6:28 am
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 213205
Re: Post here your problems/questions with hammer. Post & Re
I know this might be painfully obvious but hopefully no leaks right?
- Thu Oct 31, 2013 2:52 am
- Forum: WIP Mapping
- Topic: Oc_Map
- Replies: 5
- Views: 17160
Re: Oc_Map
generic map name lol, here's some ideas: oc_apartment_raid, oc_apartment_holdout, oc_complex_raid, oc_suburb_rebel. You don't have to use them, but oc_map, really? (I hope its temporary haha) You can enable lives if you include a map_cfg.txt as well as change other settings defined for your map spec...