Search found 37 matches
- Fri Jul 01, 2011 9:30 am
- Forum: Playermodels
- Topic: New HEV Helmet Model
- Replies: 3
- Views: 17364
New HEV Helmet Model
Download: http://www.mediafire.com/?2rcwaaurr7gv7ba Well, I had an idea, a new HEV helmet, but using the HEV-beta based mesh included with the mod. And so I did it. The model edits were easy. The part that took a while was texturing. I had to work to make the textures of the helmet match the suit. A...
- Tue Jun 21, 2011 8:08 am
- Forum: The Other Gallery
- Topic: General Funny/Amusing Videos Thread
- Replies: 511
- Views: 337137
Re: General Funny/Amusing Videos Thread
[BBvideo 425,350][/BBvideo]
First machinima I've done in a LOOOOONG time. And it's super short. But I lol'd some.
First machinima I've done in a LOOOOONG time. And it's super short. But I lol'd some.
- Tue Jun 21, 2011 7:50 am
- Forum: Modeling Help
- Topic: Model conversion help.
- Replies: 18
- Views: 33612
Re: Model conversion help.
I don't know a lot about errors, or the causes, but from the looks of the QC, it seems that the $collisionjoints is unfinished. Here's the entire collision joints section of a normal biped model: $collisionjoints "phymodel.smd" { $mass 100.0 $inertia 2.00 $damping 0.01 $rotdamping 0.40 $ro...
- Tue Jun 21, 2011 7:35 am
- Forum: Model Releases
- Topic: HL2 Beta HEV
- Replies: 1
- Views: 15024
HL2 Beta HEV
[thumbnail=float-right]http://cloud.steampowered.com/ugc/594688631287597916/F6C64E1019C9081B09554C7F10C679CB8A511556/[/thumbnail]Download http://www.mediafire.com/?684f5gtlr8vlq3b Simple enough, this is the HL2 beta HEV suit. I edited the texture coordinates and mesh slightly so it would fit on the ...
- Sun Jun 05, 2011 10:24 am
- Forum: Playermodels
- Topic: Valve Models Pack Thread
- Replies: 50
- Views: 119593
Re: Valve Models Pack Thread
I've already ported a good number of them and got them working in Portal 1. My friend (who's computer can actually RUN the game, unlike mine) had me port them for him. I, sadly, only have the Xbox version. I successfully ported, edited, and got into the final map, P2's GLaDOS. Also, I don't know wha...
- Sun Jun 05, 2011 12:23 am
- Forum: Misc Releases
- Topic: New Rebel Hands [NEW LINKS]
- Replies: 15
- Views: 83538
Re: New Rebel Hands
Dead link. Yeah, sorry, Sepwich, the site where my subdomain was, went down. Uploaded with MediaFire now. Why are their 3 sets of hands in OC? I get CSS hands, but why are HL2 and OC hands different? The OC hands use two different textures, one strictly for the sleeve, and the HL2 hand texture. Som...
- Tue Mar 15, 2011 10:54 pm
- Forum: WIP Modeling
- Topic: Vectors [WIP]
- Replies: 15
- Views: 31525
Re: Vectors [WIP]
All but Mariko's are invisible in the anime, but the thing is, they're still visible to us, at least somewhat. That's kind of what I wanted to do, have it so the user sees the vectors, but no one else. Also, I tried out some scripts online with my friend Fugikuro, and found another snag with getting...
- Tue Mar 15, 2011 10:43 pm
- Forum: Misc Releases
- Topic: New Rebel Hands [NEW LINKS]
- Replies: 15
- Views: 83538
Re: New Rebel Hands
Here you go.
http://essen.sepwich.com/obsidian/bluerebel.zip
These aren't that wonderful, though. Especially the HL2 hands... they just seem kinda odd...
http://essen.sepwich.com/obsidian/bluerebel.zip
These aren't that wonderful, though. Especially the HL2 hands... they just seem kinda odd...
- Sun Mar 13, 2011 12:48 am
- Forum: WIP Modeling
- Topic: Vectors [WIP]
- Replies: 15
- Views: 31525
Re: Vectors [WIP]
Heh, I haven't been around in a bit. Had a lot going on. I'm not good with hammer, so I can't really be of much help there. Well, I have the origins set up, and I've done some of the animations, but they're kinda sloppy. [thumbnail]http://cloud.steampowered.com/ugc/595805657219787647/F398786B02CB7A9...
- Sat Mar 05, 2011 4:36 am
- Forum: Playermodels
- Topic: [Playermodels]Aperture Scientists [NEW LINKS]
- Replies: 12
- Views: 36689
Re: [Playermodels]Aperture Scientists
I actually put together that headhack before NH2 came out. When I saw the trailer quite a bit later, I paused and stared at the one short point Romero was shown. When I noticed the trailer was released several months earlier, I started to laugh.
- Tue Mar 01, 2011 5:25 am
- Forum: WIP Modeling
- Topic: Vectors [WIP]
- Replies: 15
- Views: 31525
Re: Vectors [WIP]
Oooo, I could use it to make a custom boss/npc (or anyone else for that matter) cept, is it a viewmodel or world model? ( I want to parent it to an npc and get it to look like it's coming outa their backs) It's planned for a viewmodel. As far as being a world model, I just decided to use horns on t...
- Tue Mar 01, 2011 12:30 am
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 1003238
Re: Random OC screenshots
I don't think ANY model has a chin big enough for that.Maestro Fénix wrote:Lol, another photo of a meme. What will be the next, forever alone XD?
Paysan can look so awesome.
- Tue Mar 01, 2011 12:23 am
- Forum: WIP Modeling
- Topic: (MMD->Source MODELS) Touhou models (Terminated)
- Replies: 210
- Views: 183824
Re: (MMD->Source MODELS) Touhou models
Jigglebones might do well to fix it, at least somewhat. Obsidian supports them, right? I can't remember...Maestro Fénix wrote:As you can see, the skirts are not perfect, and looks very weird when you are running or crouching. It was very difficult to me rigging these parts to "fix" it.
- Tue Mar 01, 2011 12:12 am
- Forum: WIP Modeling
- Topic: Vectors [WIP]
- Replies: 15
- Views: 31525
Re: Vectors [WIP]
swep or npc? Seeing as I have limited LUA knowledge, and only know how to make an swep, it's gonna be an swep. I know how to make a melee swep with limited range and custom force, so it'll work, but it won't be pretty... I'm going to experiment with custom weapons for Obsidian, and try to find some...
- Mon Feb 28, 2011 5:45 am
- Forum: WIP Modeling
- Topic: Vectors [WIP]
- Replies: 15
- Views: 31525
Vectors [WIP]
I really hope someone out there knows what I'm talking about. I know around thirty people IRL, only two of them know what Elfen Lied is, and only one's seen so much as the first thirty seconds. I think I'm the only person in my county to read the manga... *Sigh* Anyway, I've been working on this for...