Search found 37 matches

by SkyNinja
Fri Jul 01, 2011 9:30 am
Forum: Playermodels
Topic: New HEV Helmet Model
Replies: 3
Views: 10752

New HEV Helmet Model

Download: http://www.mediafire.com/?2rcwaaurr7gv7ba Well, I had an idea, a new HEV helmet, but using the HEV-beta based mesh included with the mod. And so I did it. The model edits were easy. The part that took a while was texturing. I had to work to make the textures of the helmet match the suit. A...
by SkyNinja
Tue Jun 21, 2011 8:08 am
Forum: The Other Gallery
Topic: General Funny/Amusing Videos Thread
Replies: 511
Views: 233252

Re: General Funny/Amusing Videos Thread

[BBvideo 425,350][/BBvideo]
First machinima I've done in a LOOOOONG time. And it's super short. But I lol'd some.
by SkyNinja
Tue Jun 21, 2011 7:50 am
Forum: Modeling Help
Topic: Model conversion help.
Replies: 18
Views: 21179

Re: Model conversion help.

I don't know a lot about errors, or the causes, but from the looks of the QC, it seems that the $collisionjoints is unfinished. Here's the entire collision joints section of a normal biped model: $collisionjoints "phymodel.smd" { $mass 100.0 $inertia 2.00 $damping 0.01 $rotdamping 0.40 $ro...
by SkyNinja
Tue Jun 21, 2011 7:35 am
Forum: Model Releases
Topic: HL2 Beta HEV
Replies: 1
Views: 9629

HL2 Beta HEV

[thumbnail=float-right]http://cloud.steampowered.com/ugc/594688631287597916/F6C64E1019C9081B09554C7F10C679CB8A511556/[/thumbnail]Download http://www.mediafire.com/?684f5gtlr8vlq3b Simple enough, this is the HL2 beta HEV suit. I edited the texture coordinates and mesh slightly so it would fit on the ...
by SkyNinja
Sun Jun 05, 2011 10:24 am
Forum: Playermodels
Topic: Valve Models Pack Thread
Replies: 50
Views: 86854

Re: Valve Models Pack Thread

I've already ported a good number of them and got them working in Portal 1. My friend (who's computer can actually RUN the game, unlike mine) had me port them for him. I, sadly, only have the Xbox version. I successfully ported, edited, and got into the final map, P2's GLaDOS. Also, I don't know wha...
by SkyNinja
Sun Jun 05, 2011 12:23 am
Forum: Misc Releases
Topic: New Rebel Hands [NEW LINKS]
Replies: 15
Views: 32644

Re: New Rebel Hands

Dead link. Yeah, sorry, Sepwich, the site where my subdomain was, went down. Uploaded with MediaFire now. Why are their 3 sets of hands in OC? I get CSS hands, but why are HL2 and OC hands different? The OC hands use two different textures, one strictly for the sleeve, and the HL2 hand texture. Som...
by SkyNinja
Tue Mar 15, 2011 10:54 pm
Forum: WIP Modeling
Topic: Vectors [WIP]
Replies: 15
Views: 19361

Re: Vectors [WIP]

All but Mariko's are invisible in the anime, but the thing is, they're still visible to us, at least somewhat. That's kind of what I wanted to do, have it so the user sees the vectors, but no one else. Also, I tried out some scripts online with my friend Fugikuro, and found another snag with getting...
by SkyNinja
Tue Mar 15, 2011 10:43 pm
Forum: Misc Releases
Topic: New Rebel Hands [NEW LINKS]
Replies: 15
Views: 32644

Re: New Rebel Hands

Here you go.
http://essen.sepwich.com/obsidian/bluerebel.zip
These aren't that wonderful, though. Especially the HL2 hands... they just seem kinda odd...
by SkyNinja
Sun Mar 13, 2011 12:48 am
Forum: WIP Modeling
Topic: Vectors [WIP]
Replies: 15
Views: 19361

Re: Vectors [WIP]

Heh, I haven't been around in a bit. Had a lot going on. I'm not good with hammer, so I can't really be of much help there. Well, I have the origins set up, and I've done some of the animations, but they're kinda sloppy. [thumbnail]http://cloud.steampowered.com/ugc/595805657219787647/F398786B02CB7A9...
by SkyNinja
Sat Mar 05, 2011 4:36 am
Forum: Playermodels
Topic: [Playermodels]Aperture Scientists [NEW LINKS]
Replies: 12
Views: 20061

Re: [Playermodels]Aperture Scientists

I actually put together that headhack before NH2 came out. When I saw the trailer quite a bit later, I paused and stared at the one short point Romero was shown. When I noticed the trailer was released several months earlier, I started to laugh.
by SkyNinja
Tue Mar 01, 2011 5:25 am
Forum: WIP Modeling
Topic: Vectors [WIP]
Replies: 15
Views: 19361

Re: Vectors [WIP]

Oooo, I could use it to make a custom boss/npc (or anyone else for that matter) cept, is it a viewmodel or world model? ( I want to parent it to an npc and get it to look like it's coming outa their backs) It's planned for a viewmodel. As far as being a world model, I just decided to use horns on t...
by SkyNinja
Tue Mar 01, 2011 12:30 am
Forum: Screenshots
Topic: Random OC screenshots
Replies: 1636
Views: 752109

Re: Random OC screenshots

Maestro Fénix wrote:Lol, another photo of a meme. What will be the next, forever alone XD?
I don't think ANY model has a chin big enough for that.

Image
Paysan can look so awesome.
by SkyNinja
Tue Mar 01, 2011 12:23 am
Forum: WIP Modeling
Topic: (MMD->Source MODELS) Touhou models (Terminated)
Replies: 210
Views: 127964

Re: (MMD->Source MODELS) Touhou models

Maestro Fénix wrote:As you can see, the skirts are not perfect, and looks very weird when you are running or crouching. It was very difficult to me rigging these parts to "fix" it.
Jigglebones might do well to fix it, at least somewhat. Obsidian supports them, right? I can't remember...
by SkyNinja
Tue Mar 01, 2011 12:12 am
Forum: WIP Modeling
Topic: Vectors [WIP]
Replies: 15
Views: 19361

Re: Vectors [WIP]

swep or npc? Seeing as I have limited LUA knowledge, and only know how to make an swep, it's gonna be an swep. I know how to make a melee swep with limited range and custom force, so it'll work, but it won't be pretty... I'm going to experiment with custom weapons for Obsidian, and try to find some...
by SkyNinja
Mon Feb 28, 2011 5:45 am
Forum: WIP Modeling
Topic: Vectors [WIP]
Replies: 15
Views: 19361

Vectors [WIP]

I really hope someone out there knows what I'm talking about. I know around thirty people IRL, only two of them know what Elfen Lied is, and only one's seen so much as the first thirty seconds. I think I'm the only person in my county to read the manga... *Sigh* Anyway, I've been working on this for...