Search found 71 matches
- Fri Jan 28, 2011 12:49 pm
- Forum: General Discussion
- Topic: Realistic HL experience
- Replies: 11
- Views: 8318
Re: Realistic HL experience
SMG uses SMG1, AR2 uses rifle I think.
- Thu Sep 09, 2010 10:40 am
- Forum: Misc Releases
- Topic: Improved Footstep Sounds V2
- Replies: 10
- Views: 18357
- Sat Sep 04, 2010 1:45 pm
- Forum: Misc Releases
- Topic: Improved Footstep Sounds V2
- Replies: 10
- Views: 18357
- Sat Aug 07, 2010 11:07 am
- Forum: Misc Releases
- Topic: Obsidian Conflict Trailer #1
- Replies: 22
- Views: 31678
- Fri Aug 06, 2010 7:57 am
- Forum: General Discussion
- Topic: Where did the name 'Obsidian Conflict' come from?
- Replies: 32
- Views: 23537
Where did the name 'Obsidian Conflict' come from?
Since I first downloaded the mod; I've just had to ask, where did you guys get the name 'Obsidian Conflict'?
It doesn't sound like a common name to hear, so what made you think of it?
It doesn't sound like a common name to hear, so what made you think of it?
- Wed Aug 04, 2010 6:29 pm
- Forum: General Discussion
- Topic: Possible Issue
- Replies: 3
- Views: 4569
- Wed Aug 04, 2010 8:11 am
- Forum: General Discussion
- Topic: Possible Issue
- Replies: 3
- Views: 4569
Re: Possible Issue
Taken from the main page: *Please note that valve lately updated all Half-Life 2 and Episode 1 maps for the orange box engine. Due to time constraints, we could not test all of them to make sure their changes don't interfere with oc. Since we didn't want this to delay the release even further, we ar...
- Wed Aug 04, 2010 8:09 am
- Forum: Misc Releases
- Topic: Camouflaged SMG1 Skin
- Replies: 4
- Views: 13014
- Tue Aug 03, 2010 5:36 pm
- Forum: Misc Releases
- Topic: Camouflaged SMG1 Skin
- Replies: 4
- Views: 13014
Camouflaged SMG1 Skin
Hello! This is my camouflaged SMG1 skin for Obsidian Conflict.
It's a faint camo painted over the default SMG skin, so it looks awesome. Especially with the grunge.
Pictures: (High-quality (I hope))
Idle
Reloading
Download Here
- Tue Aug 03, 2010 4:58 pm
- Forum: Map Releases
- Topic: oc_trashstand [Trash Stand] --V2
- Replies: 58
- Views: 65846
- Sat Jul 31, 2010 3:32 am
- Forum: Map Releases
- Topic: oc_trashstand [Trash Stand] --V2
- Replies: 58
- Views: 65846
I know there are a number of small glitches with the map regarding navigation; I can't place nodes without them surely mucking up on displacements. I'll maybe release a new version if there's something big to change aswell, as the glitch rarely happens. I'm glad you're all liking the map and it's co...
- Sun Jul 25, 2010 2:49 pm
- Forum: Misc Releases
- Topic: Iraqi-style Soundscape
- Replies: 0
- Views: 30694
Iraqi-style Soundscape
More releases? This is an iraqi-style soundscape that I've developed for my own use but I thought I might aswell release it! It has an iraqi feel with custom weapon sounds, such as distant AK-47 gunshots and MP5 gunshots. Coupled with explosion and artillery sounds. This would be an ideal soundscape...
- Sat May 22, 2010 10:00 pm
- Forum: Map Releases
- Topic: oc_trashstand [Trash Stand] --V2
- Replies: 58
- Views: 65846
- Sun Apr 18, 2010 2:52 pm
- Forum: The Outside World
- Topic: Youtube's new Search Stories
- Replies: 3
- Views: 4219
Youtube's new Search Stories
It appears that Youtube have added a new feature called "Search Stories", basically you can make youtube videos out of google searches.
As an example.
As an example.
- Thu Apr 08, 2010 10:39 pm
- Forum: General Discussion
- Topic: Need help.
- Replies: 9
- Views: 6555
An alternative method to what Vasili has told you is: Uncheck/tick ati fix and instead when you load the mod, create a listen server with a non mount required map. Then you can either change to a mounted map with the 'changelevel mapname' command or hop on a server that is running any map (mounted ...