Search found 82 matches
- Tue Nov 22, 2011 5:58 pm
- Forum: General Discussion
- Topic: Wierd SteamID User Ticket issue
- Replies: 3
- Views: 4947
Re: Wierd SteamID User Ticket issue
I know another guy who has been getting the Invalid Steam ID error lately as well, can't say if he managed to fix it or not because I don't really know.
- Sat Nov 19, 2011 7:18 pm
- Forum: Map Releases
- Topic: Siege (OC Remix) (V3 released!)
- Replies: 16
- Views: 25479
Re: CS_Siege (OC Remix)
EDIT: You don't need two players at all, you can simply press both very quickly and you will still be able to play the map alone. I suggest moving one button away to the opposite side so both players are required. Yeah, i noted that when i take this afternoon the photos. I´ll do it for the next ver...
- Sat Nov 19, 2011 5:39 pm
- Forum: Map Releases
- Topic: Siege (OC Remix) (V3 released!)
- Replies: 16
- Views: 25479
Re: CS_Siege (OC Remix)
Good job, looks really nice, I will see if I can get it into the server right now. It just got added to our game server. EDIT: You don't need two players at all, you can simply press both very quickly and you will still be able to play the map alone. I suggest moving one button away to the opposite ...
- Sat Nov 19, 2011 10:51 am
- Forum: News Archive
- Topic: Obsidian Conflict Devblog Video #1
- Replies: 51
- Views: 62065
Re: Obsidian Conflict Devblog Video 1
Holy good load of things tweaked and new ones, thank you! Looking forward to next update.
- Sat Jun 11, 2011 12:03 pm
- Forum: Map Releases
- Topic: oc_NervA -Updated June11-
- Replies: 59
- Views: 62685
Re: oc_NervA
Nope, just a test server without plugins.
- Sat Jun 11, 2011 11:56 am
- Forum: Map Releases
- Topic: oc_NervA -Updated June11-
- Replies: 59
- Views: 62685
Re: oc_NervA
The map doesn't load for me and some others. Just crashes when doing either "changelevel" or "map".
ED_Alloc: No free edicts.
ED_Alloc: No free edicts.
- Wed Jun 01, 2011 1:58 pm
- Forum: Map Releases
- Topic: dod_kalt & dod_colmar Mapadds v5
- Replies: 31
- Views: 38999
Re: dod_kalt & dod_colmar Mapadds v5
And I'll probably start player on colmar with a starting set of pistols as new players to the map are lost and really the early stages of the map are crucial. (I last night by the time I loaded into the map, the zombies were kicking the crap out of grigori, the friendly npcs were all dead, players ...
- Mon Mar 28, 2011 6:28 pm
- Forum: Map Releases
- Topic: Obsidian Map Database
- Replies: 63
- Views: 65592
Re: Obsidian Map Database
Sounds like you guys are putting a lot of work into the site and it's turning out to be a pretty useful resource. The more maps OC gets the more useful such a resource will become. I'll see about updating the information for my map on the site. The more the better, by the way I already put you and ...
- Wed Feb 23, 2011 6:51 pm
- Forum: Map Releases
- Topic: dod_kalt & dod_colmar Mapadds v5
- Replies: 31
- Views: 38999
Re: dod_kalt & dod_colmar Mapadds v5
Finished both of them. They sure entertained me for some hours.
- Wed Feb 23, 2011 3:02 pm
- Forum: WIP Misc
- Topic: fug's WIP Mapadds!
- Replies: 89
- Views: 78447
Re: fug's WIP Mapadds!
That's some sexy Aztec mapadd. You know, we could actually have a mapadd for each css map but changing the gameplay, i.e de_port and de_dust, where you have different objectives.
- Tue Feb 22, 2011 6:49 pm
- Forum: Map Releases
- Topic: dod_kalt & dod_colmar Mapadds v5
- Replies: 31
- Views: 38999
Re: dod_kalt & dod_colmar Mapadds v5
Ah, wow finally. Thanks for releasing, I thought you had left it in the dark back then when you posted it in the WIP section. Amazing, going to play!
- Fri Feb 18, 2011 5:51 pm
- Forum: Map Releases
- Topic: oc_sso
- Replies: 20
- Views: 30672
Re: oc_sso
There's a lambda symbol in a small room in the fourth level. It is supposed to be the last lambda symbol, and it's behind the pedestal where the last doll used to be. But now the wall doesn't break and it doesn't make any sound as if I was breaking it. Can you fix this? Or is there any way to break...
- Thu Feb 17, 2011 5:50 pm
- Forum: Map Releases
- Topic: oc_sso
- Replies: 20
- Views: 30672
Re: oc_sso
There's a lambda symbol in a small room in the fourth level. It is supposed to be the last lambda symbol, and it's behind the pedestal where the last doll used to be. But now the wall doesn't break and it doesn't make any sound as if I was breaking it. Can you fix this? Or is there any way to break ...
- Sun Feb 13, 2011 3:48 pm
- Forum: Map Releases
- Topic: oc_sso
- Replies: 20
- Views: 30672
Re: oc_sso
Amazing!
- Sat Feb 12, 2011 3:27 pm
- Forum: WIP Mapping
- Topic: oc_raiden (Half-way test released)
- Replies: 24
- Views: 26150
Re: oc_raiden (Half-way test released)
Finished playing it. I have to say that the map was overall nice. Just some quick things: - Buried headcrabs. It worked well, the only thing is that you clip against the zone where they are buried if you go over those. I don't know if you can do anything about this but it's something I thought I'd m...