Search found 771 matches
- Sat Oct 11, 2008 9:09 pm
- Forum: General Discussion
- Topic: VOTE for OC in poll for steamworks support!
- Replies: 82
- Views: 48414
- Tue Sep 09, 2008 10:44 pm
- Forum: Modeling Help
- Topic: CnC map models...
- Replies: 1
- Views: 5250
CnC map models...
So some of you have probably seen the CnC map made by Angry. One major problem however popped up, brush based stuff causes errors on being dragged around. So after a good deal of work to move these over to model format, it now needs a skin! Here's the map these are going to: http://www.obsidianconfl...
- Sat Aug 23, 2008 11:53 pm
- Forum: WIP Mapping
- Topic: WIP: smash tv!
- Replies: 72
- Views: 61453
- Sat Aug 23, 2008 11:15 pm
- Forum: WIP Mapping
- Topic: WIP: smash tv!
- Replies: 72
- Views: 61453
Wasn't this wip start before we even started working on 1.3 This map was started before OC 1.0! It's my first ever map and the reason I wanted to learn mapping. Yes, I was working on this before 1.3 came out, but with a release seeming forever away, I kinda put this map down on my list of anything ...
- Sat Aug 23, 2008 9:55 pm
- Forum: Map Releases
- Topic: Non Playable Buildings 1
- Replies: 4
- Views: 6150
- Fri Aug 22, 2008 3:47 pm
- Forum: Mapping Help
- Topic: all sound
- Replies: 3
- Views: 4512
- Fri Aug 22, 2008 8:43 am
- Forum: WIP Mapping
- Topic: WIP: smash tv!
- Replies: 72
- Views: 61453
http://i25.photobucket.com/albums/c83/power-mad/oc_smashtv0001-1.jpg http://i25.photobucket.com/albums/c83/power-mad/oc_smashtv0002-1.jpg It's almost fuckin done, I swear! Sorry for the wait, I just lost so much intrest in mapping with 1.3 taking forever. The room to the left is a shop! You start w...
- Thu Aug 21, 2008 5:31 pm
- Forum: WIP Mapping
- Topic: Oc_Combinebase
- Replies: 26
- Views: 20402
- Wed Aug 20, 2008 12:27 am
- Forum: General Valve
- Topic: TF2: A heavy update!
- Replies: 36
- Views: 27614
- Tue Aug 19, 2008 11:07 pm
- Forum: General Valve
- Topic: TF2: A heavy update!
- Replies: 36
- Views: 27614
- Tue Aug 19, 2008 6:17 pm
- Forum: Playermodels
- Topic: OC Playermodel Pack 1
- Replies: 74
- Views: 137094
- Tue Aug 19, 2008 5:37 am
- Forum: General Valve
- Topic: TF2: A heavy update!
- Replies: 36
- Views: 27614
- Mon Aug 18, 2008 8:31 pm
- Forum: Map Releases
- Topic: oc_kake
- Replies: 57
- Views: 54137
- Mon Aug 18, 2008 7:42 am
- Forum: General Valve
- Topic: TF2: A heavy update!
- Replies: 36
- Views: 27614
TF2: A heavy update!
So whose all excited for the heavy update in TF2? I'm wondering what the new gamemode is going to be!... Ummm, they did say a new gamemode, right? I'm at least pretty sure they did...
- Sun Aug 17, 2008 8:29 am
- Forum: Map Releases
- Topic: ep2_bossrush
- Replies: 7
- Views: 7906
Can the npc ichthyosaur move in the water though the water of that scene uses func_water_analog? I'm sorry. I cannot test yet. I challenge the replacement later. :) Yup, they can. Just 2 tips: 1. Spawn them when the water is up. If they touch solid above water ground, it looks weird and they kinda ...