Search found 23 matches
- Wed Dec 04, 2013 6:18 pm
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 165953
Re: Post here your problems/questions with hammer. Post & Re
Post the compile log.
- Thu Oct 31, 2013 4:07 am
- Forum: WIP Mapping
- Topic: Oc_Map
- Replies: 5
- Views: 11786
Re: Oc_Map
Yes, it's a temporary work title
But I still need some people to test it out with me someday.. Anyone interested?
http://steamcommunity.com/profiles/76561197970720449/
But I still need some people to test it out with me someday.. Anyone interested?
http://steamcommunity.com/profiles/76561197970720449/
- Tue Oct 29, 2013 10:32 pm
- Forum: WIP Mapping
- Topic: Oc_Map
- Replies: 5
- Views: 11786
Re: Oc_Map
Thanks :) Currently the combine will assault the apartment with first metropolice, resist that and their better counterpart, the combine soldiers will attack it. So if you manage to defeat both of these "assaults", you will complete the map. If you want a way to fail the map, play with liv...
- Tue Oct 29, 2013 12:04 pm
- Forum: WIP Mapping
- Topic: Oc_Map
- Replies: 5
- Views: 11786
Oc_Map
The Map! https://dl.dropboxusercontent.com/u/7315285/Mapping/Oc_Map/0.jpg I was bored one day and did what I've told myself not to do: Start another map in the source sdk. This time it was for Hl2. But then I thought to myself.. Why not make it for obsidian conflict instead? It currently plays out ...
- Sat Oct 26, 2013 10:08 pm
- Forum: General Discussion
- Topic: When you play..
- Replies: 6
- Views: 7360
When you play..
Just some small questions here.
when you guys play, how many do you usually play with? 2-4, 6-8, 10-256?
And when you play, do you just join a server, or do you tend to get a group of people together, then host/join a server with them?
when you guys play, how many do you usually play with? 2-4, 6-8, 10-256?
And when you play, do you just join a server, or do you tend to get a group of people together, then host/join a server with them?
- Tue Oct 15, 2013 10:32 pm
- Forum: WIP Modeling
- Topic: Maestro Fénix´s Factory (models showcase)
- Replies: 54
- Views: 67989
Re: Maestro Fénix´s Factory (models showcase)
Looking good.
- Thu Oct 10, 2013 5:24 pm
- Forum: General Discussion
- Topic: Steam::Init failed to find steam interface
- Replies: 3
- Views: 5971
Steam::Init failed to find steam interface
I get that message when I try to launch the mod after the steampipe update.
So does anyone got a working gameinfo.txt that they could paste it here?
So does anyone got a working gameinfo.txt that they could paste it here?
- Tue Dec 04, 2012 1:47 am
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 165953
Re: Post here your problems/questions with hammer. Post & Re
I just think it could have been solved a lot easier with a flag to the police with "patrol" yes or not. ;) I already gave to you the solution twice. Is up to you apply or not. I will use it. It's just that if there would be a flag it would be easier. :) Because with the goal_police way, I...
- Mon Dec 03, 2012 3:15 pm
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 165953
Re: Post here your problems/questions with hammer. Post & Re
I just think it could have been solved a lot easier with a flag to the police with "patrol" yes or not.
- Sun Dec 02, 2012 9:12 pm
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 165953
Re: Post here your problems/questions with hammer. Post & Re
Well I mean, not to rant too much here.. But which coder would add in a feature that removes control from the mapper?
I did notice that npc_combine_s do stand still, but I hope I don't have to use npc_combine_s with the police model...? That would be a really hacky way tho..
I did notice that npc_combine_s do stand still, but I hope I don't have to use npc_combine_s with the police model...? That would be a really hacky way tho..
- Sun Dec 02, 2012 11:46 am
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 165953
Re: Post here your problems/questions with hammer. Post & Re
Simple question, apparently the npc_metropolice think that its a good idea to patrol in Obsidian Conflict, is there any simple way of making them stand still / not patrol without having to use scripted_sequence? I'm making an intro where I have a lot of metropolices who are neutral to the player (th...
- Wed Mar 23, 2011 1:22 am
- Forum: Mapping Help
- Topic: Fixed score generated by NPCs
- Replies: 2
- Views: 10787
Re: Fixed score generated by NPCs
Ok, thought there would be a console command for it.
But I suppose I always could add more points than normally, so that the normal 2 points doesn't matter when I add about 20 points by triggers.
But I suppose I always could add more points than normally, so that the normal 2 points doesn't matter when I add about 20 points by triggers.
- Tue Mar 22, 2011 6:11 pm
- Forum: Server
- Topic: Feelin' a bit small!
- Replies: 6
- Views: 7567
Re: Feelin' a bit small!
Maybe you've played too many other games, all characters in original Half-Life 2 are about 1.6 meters in height
- Tue Mar 22, 2011 6:02 pm
- Forum: Mapping Help
- Topic: Fixed score generated by NPCs
- Replies: 2
- Views: 10787
Fixed score generated by NPCs
Could I modify, by lets say, console commands activated in the map, how much points a npc would give?
Let's say I want an Antlion Guard to only give one point when killed could I do it?
Let's say I want an Antlion Guard to only give one point when killed could I do it?
- Fri Aug 13, 2010 11:28 pm
- Forum: Mapping Help
- Topic: The simple questions thread
- Replies: 8
- Views: 8434