Excellent news as always, guys!
Keep up the good work!
Search found 103 matches
- Mon Dec 15, 2008 6:06 am
- Forum: News Archive
- Topic: Version 1.34 Released!
- Replies: 21
- Views: 47640
- Sun Sep 28, 2008 11:00 pm
- Forum: General Discussion
- Topic: Selected mods will be getting released on steam soon
- Replies: 34
- Views: 27135
It's a real shame to see Synergy up there instead of Obsidian Conflict. I started out with Synergy, and was hit with nothing but restrictions and bugs. But mostly I found that their maps were sorely lacking creativity and fun. Shortly after they became stagnant, I found Obsidian_Conflict and it was ...
- Mon May 26, 2008 4:29 am
- Forum: Mapping Help
- Topic: Problems compiling HDR
- Replies: 3
- Views: 4740
- Mon May 26, 2008 2:26 am
- Forum: Mapping Help
- Topic: Problems compiling HDR
- Replies: 3
- Views: 4740
Problems compiling HDR
Alrighty, I'm so VERY close to releasing the first two oc_cannon maps, it would figure that I should carry on the tradition of running into problems. When I go to compile, I select Normal, Normal and Normal, and check the HDR box. It does a good final lighting pass, but no HDR pass. So then I go int...
- Mon Jul 23, 2007 1:55 am
- Forum: WIP Mapping
- Topic: OC_CANNON Update
- Replies: 50
- Views: 43776
Alrighty, After working out some bugs; including some that were inherent in my obsidian installation, I basically have OC_CANNON done. I've done some preliminary testing on a LAN, it looks to be pretty good. I can't really test for lag and such, but I can say that it's a fairly complex map. The othe...
- Wed Jul 04, 2007 2:11 am
- Forum: WIP Mapping
- Topic: OC_CANNON Update
- Replies: 50
- Views: 43776
- Mon Jul 02, 2007 11:45 pm
- Forum: WIP Mapping
- Topic: OC_CANNON Update
- Replies: 50
- Views: 43776
- Sun Jul 01, 2007 10:30 pm
- Forum: WIP Mapping
- Topic: OC_CANNON Update
- Replies: 50
- Views: 43776
- Fri Jun 29, 2007 12:32 am
- Forum: WIP Mapping
- Topic: OC_CANNON Update
- Replies: 50
- Views: 43776
An update... Well i've revised my plans slightly; to bring the best stuff as soon as possible. Problem is; the SDK isn't making it very possible. I blew a hard drive last month, but luckily I had most of my stuff backed up. I assumed I would be able to just go on mapping. So after I got everything w...
- Sat May 12, 2007 2:27 am
- Forum: Mapping Help
- Topic: unexpected symbol 'Re'
- Replies: 11
- Views: 12577
Craps... Well, if your cubemaps aren't building, it might be a leak, too many cubemaps in one area, or something to do with HDR. I know cubemaps get wonky if you use HDR with a skybox that doesn't have $hdrbasetexture or something. I usually scam the system by modifying my vmt files to add that line...
- Wed May 09, 2007 12:17 am
- Forum: Mapping Help
- Topic: unexpected symbol 'Re'
- Replies: 11
- Views: 12577
You turned off the autosave because it was lagging hammer.... NO... Just no... I mean, it bugs me when hammer stops responding for 2 seconds every 20 minutes, but dude.... Think of the time you would have saved if you would have left that on. It's sorta like system restore in windows. Real tech guru...
- Fri May 04, 2007 2:39 am
- Forum: Mapping Help
- Topic: unexpected symbol 'Re'
- Replies: 11
- Views: 12577
If memory serves, when you save your level in hammer, it generates a bunch of files, I'm not sure how many or of what file type, but I think one of them is a map backup file, one that hammer autosaves every 20 minutes or something. Open hammer, and try opening all the files in the directory with the...
- Thu May 03, 2007 1:59 am
- Forum: Tutorials Archive
- Topic: [Tutorial] How to setup NPC speech soundscripts.
- Replies: 0
- Views: 16876
Okay, FIXED IT.... I'm not sure if this is engine specific, or a mod thing, but whatever. These are the steps to put custom .wav speaking npc's into your map. 1. Record your sounds, and place them in sounds/*folder*, folder name is up to you, but it's nice if it's the same as your map. 2. Open your ...
- Mon Apr 30, 2007 5:47 am
- Forum: Mapping Help
- Topic: soundscripts.txt files
- Replies: 11
- Views: 11365
Well, I am completely and totally stumped... I deleted the .cache files, and that worked great! I loaded the map, the speech worked perfectly, and disconnected and loaded again, and it still worked perfectly! Then I closed obsidian, and restarted the mod. Then go figure. Now it doesn't work. Then I ...
- Mon Apr 30, 2007 4:24 am
- Forum: Mapping Help
- Topic: soundscripts.txt files
- Replies: 11
- Views: 11365
oc_cannon is progressing.... Agonizingly slowly. This certainly doesn't help. Maybe I'll try changing the format of the .wav files. MAN I hope that doesn't kill all the lipsyncing... What's weirding me out is that THEY WORKED... And if I add them to the main soundscripts THEY WORK. Well, maybe I'll ...