Search found 6 matches

by Red Spyder
Thu Sep 28, 2006 5:00 am
Forum: General Discussion
Topic: Half-Life 2 co-op
Replies: 7
Views: 7733

I played through some of the game and noticed the message in the console (or maybe it was the server window), but it never booted me or any of the other players to the title screen. OC crashed several times though. We WERE noclipping at those times. :wink:
by Red Spyder
Mon Sep 18, 2006 10:26 pm
Forum: Map Releases
Topic: oc_danmaku_c
Replies: 16
Views: 18895

Yeah.
by Red Spyder
Mon Sep 18, 2006 7:01 pm
Forum: Map Releases
Topic: oc_danmaku_c
Replies: 16
Views: 18895

The first time I tried to play it on my server, it crashed, but when I tried it again, it worked fine. :D

Where it crashed was soon after it started. It was while I was shooting down manhacks.

Awesome map though.
by Red Spyder
Sun Sep 03, 2006 2:08 am
Forum: WIP Mapping
Topic: oc_tunnel
Replies: 10
Views: 10834

Tofu, I actually just changed that part with the dark room and added a locker room type area. But that won't help with them having some place to fall back to because I used assault points. They kept getting stuck or they wouldn't come out at all when I used path corners. Sure, they could run back af...
by Red Spyder
Sun Sep 03, 2006 12:08 am
Forum: WIP Mapping
Topic: oc_tunnel
Replies: 10
Views: 10834

No, it's not the finished version. Some things you have mentioned I'm already considering or have planned, like decals, inaccessable areas, and displacements in the outside area. Oh, also, don't include the superchargers please. I'm guessing you mean Citadel chargers. Thanks for the comments/suggest...
by Red Spyder
Sat Sep 02, 2006 10:44 pm
Forum: WIP Mapping
Topic: oc_tunnel
Replies: 10
Views: 10834

oc_tunnel

Ok, this is my first Obsidian Conflict map, but not my first map ever. I have two others, one of which is fully complete, and a ton of test maps. The story and objective for this map are simple: You (or your team I guess if more than one person is playing it) have escaped from City 22, but that was ...