
Search found 6 matches
- Thu Sep 28, 2006 5:00 am
- Forum: General Discussion
- Topic: Half-Life 2 co-op
- Replies: 7
- Views: 7733
- Mon Sep 18, 2006 10:26 pm
- Forum: Map Releases
- Topic: oc_danmaku_c
- Replies: 16
- Views: 18895
- Mon Sep 18, 2006 7:01 pm
- Forum: Map Releases
- Topic: oc_danmaku_c
- Replies: 16
- Views: 18895
- Sun Sep 03, 2006 2:08 am
- Forum: WIP Mapping
- Topic: oc_tunnel
- Replies: 10
- Views: 10834
Tofu, I actually just changed that part with the dark room and added a locker room type area. But that won't help with them having some place to fall back to because I used assault points. They kept getting stuck or they wouldn't come out at all when I used path corners. Sure, they could run back af...
- Sun Sep 03, 2006 12:08 am
- Forum: WIP Mapping
- Topic: oc_tunnel
- Replies: 10
- Views: 10834
No, it's not the finished version. Some things you have mentioned I'm already considering or have planned, like decals, inaccessable areas, and displacements in the outside area. Oh, also, don't include the superchargers please. I'm guessing you mean Citadel chargers. Thanks for the comments/suggest...
- Sat Sep 02, 2006 10:44 pm
- Forum: WIP Mapping
- Topic: oc_tunnel
- Replies: 10
- Views: 10834
oc_tunnel
Ok, this is my first Obsidian Conflict map, but not my first map ever. I have two others, one of which is fully complete, and a ton of test maps. The story and objective for this map are simple: You (or your team I guess if more than one person is playing it) have escaped from City 22, but that was ...