Search found 4 matches

by Taiwo
Fri Aug 18, 2006 5:51 pm
Forum: General Discussion
Topic: Dynamic Foot prints
Replies: 9
Views: 8082

Are you using the MP base, cause we're using the SP base, and the footprint code it baiscly rubbish

most ot the varibles it contains arnt in said classes anymore, although most of them i can work out
but one of which i cant is "prev->angles", i dunno what to do with this...
by Taiwo
Wed Aug 16, 2006 3:42 pm
Forum: General Discussion
Topic: Dynamic Foot prints
Replies: 9
Views: 8082

good, some positive feedback
thats all i need a nudge in the right direction cause ive tried it myself and just got no where
by Taiwo
Wed Aug 16, 2006 3:16 pm
Forum: General Discussion
Topic: Dynamic Foot prints
Replies: 9
Views: 8082

well my friend im sure if you help us out, some sort of arrangement can be made 8)
by Taiwo
Wed Aug 16, 2006 10:28 am
Forum: General Discussion
Topic: Dynamic Foot prints
Replies: 9
Views: 8082

Dynamic Foot prints

Hello people, i heard you lovely lovely people have worked out how to put footprints dynamicly as players (NPC's) run about Dont suppose you can help i guy out and point be in the right direction we've been trying it for some time but now luck, ive found the incomplete code in the SDK but i dont kno...