Are you using the MP base, cause we're using the SP base, and the footprint code it baiscly rubbish
most ot the varibles it contains arnt in said classes anymore, although most of them i can work out
but one of which i cant is "prev->angles", i dunno what to do with this...
Search found 4 matches
- Fri Aug 18, 2006 5:51 pm
- Forum: General Discussion
- Topic: Dynamic Foot prints
- Replies: 9
- Views: 8082
- Wed Aug 16, 2006 3:42 pm
- Forum: General Discussion
- Topic: Dynamic Foot prints
- Replies: 9
- Views: 8082
- Wed Aug 16, 2006 3:16 pm
- Forum: General Discussion
- Topic: Dynamic Foot prints
- Replies: 9
- Views: 8082
- Wed Aug 16, 2006 10:28 am
- Forum: General Discussion
- Topic: Dynamic Foot prints
- Replies: 9
- Views: 8082
Dynamic Foot prints
Hello people, i heard you lovely lovely people have worked out how to put footprints dynamicly as players (NPC's) run about Dont suppose you can help i guy out and point be in the right direction we've been trying it for some time but now luck, ive found the incomplete code in the SDK but i dont kno...