*cough* I am in the modding scene for a pretty long time now. Only SP and not MP ... but a active player count of 0 and 3 servers (non-pasworded servers) is really low. I really hope that someday you 'll be better known in the HL2 community and have a stable running mod with plenty of servers. (Like...
Who says I 'll ever release the DM version ^^ Do areaportals work in OC? How to set combine a combine only team, because I want the players to play as combine instead of rebels. Do the weapon anims work with the combine player model?(gauss/uzi's/sniper/ect ...) And when I look at player count / runn...
<!-- start update --> //edit: # initiate hammer - layout processing 50% - __ spawnroom 100% - __ teleporting room 100% - __ dynamic teleporting system 100% - __ puzzle 1 50% - __ puzzle 2 50% I 've restarted the map as a HL2DM_coop project, but when finished I 'll probably port it to OC. <!-- end u...
Sorry to say, but I put this map on hold. While playtesting some area's I learned a lot about coop. Somestuff in the map just isn't functionable for coop and I need bigger hallways rooms and stuff ... with 4 people running around its allready crownded. I am probably gonna think up a efficient layout...
nope it are the teleports ... 2 players can't collide, when 8 player go trough 8 trigger_ teleport's but there are only 4 teleport "exits" it will go awfully bad A teleport also causes a huge amount of lag when first used on a map. For example it takes a few seconds to get out the water sp...
I want the metrocops to be friendlies in my map. So I use a ai_relationship and set subject to its name or npc_class. But what to use in target? For single player its "!player" ... I tried making coop maps in dm before (vorts as enemies) but then they 'll only attacked the first player on ...
If you press the help button in the entity properites of a game_player_equip, it tells you how to use them for both spawn items and equipping players by an input. I know, never actualy looked for that on the equip entity, :oops: But I still need a valid master entity so the equip works. Yea i made ...
In Blackfinal's map ,"Garginfestation", he used some nice effect on the weapon spawn. I decompiled his to see how he did it. I can remake it easly but there are a few problems! The "real" world weapon won't rotate with the hologram (or the world weapon should be invisible) You ca...
its a env_dustcloud, here are the settings to get a nice white "glow" color "172 172 172" particles per sec "10" (depending in the entities size) max particle speed "13" min particle speed "3" max particle lifetime "5" max visible distance ...