Search found 15 matches

by DarkMasterOz
Fri Sep 22, 2006 2:36 am
Forum: General Discussion
Topic: The future OC wishlist
Replies: 50
Views: 32014

It's basicly same as adding a new weapon or a new monster though, each one adds to to gameplay, so would class system. Only difference is class system would add to replayability as well. I'm not too pushed on TF2, plus thats not same as playing through levels with enemy AI. So it would be rather dif...
by DarkMasterOz
Thu Sep 21, 2006 11:30 pm
Forum: General Discussion
Topic: The future OC wishlist
Replies: 50
Views: 32014

Ninja one is a little far fetched, but i couldn't think of a 4th example and i thought i'd round it off at even numbers. Class system would give mappers more options though and it would lead to proper teamwork. they dont have to use them it could be a toggle feature on the server, but the option wou...
by DarkMasterOz
Thu Sep 21, 2006 5:39 pm
Forum: General Discussion
Topic: The future OC wishlist
Replies: 50
Views: 32014

I'd still like a class based system added: Stealth class: = Can hide in dark areas, unable to pick up weapons except pistol (or make all weapons weaker for stealth class) but is able to use some buttons that other classes cant. Soldier class: = Able to take and give more damage than the other classe...
by DarkMasterOz
Mon Sep 18, 2006 1:43 pm
Forum: General Discussion
Topic: The future OC wishlist
Replies: 50
Views: 32014

Ahhh so nothing too over the top then. Maps im sure everyone else can be making while the OC team
focus on code specific stuff.

I'd personally would like a helicopter vehicle or something, something which would be easier to use for
flying vehicles instead of building one in editor.
by DarkMasterOz
Tue Sep 12, 2006 1:23 pm
Forum: General Discussion
Topic: Current 1.2 changelist.
Replies: 206
Views: 111518

If all the HD model team are doing is zipping some models up to be sent to the OC team to use with 1.2, why is it taking this long?
by DarkMasterOz
Sun Sep 10, 2006 6:03 pm
Forum: WIP Mapping
Topic: ks_universe
Replies: 19
Views: 18274

I've been wanting to do this idea for a while, but i couldn't see how it could be done without using more than 1 level. My idea was to make a map like Firefly, a little ship to walk about on while somebody flys it, then when you go through a planet gate (like in Freelancer) it teleports you to that ...
by DarkMasterOz
Tue Sep 05, 2006 8:40 pm
Forum: General Discussion
Topic: Current 1.2 changelist.
Replies: 206
Views: 111518

I think maps that are made by other people and not the creators of the mod should be released in a map pack completely seperate to the mod. That way people can update the mod quicker because it'll be a smaller download file. Then if they want more maps they can download them from a sepeate link. Jus...
by DarkMasterOz
Mon Sep 04, 2006 10:10 pm
Forum: Mapping Help
Topic: Inserting Battery Puzzles
Replies: 7
Views: 7134

I've managed to do the battery thing with only 1 battery, but for some strange reason it wont place it down properly,
it seems to be floating or tilting when i insert it. In them other maps it goes in only 1 way and its lined up perfectly.
I can't seem to sort that bit out.
by DarkMasterOz
Mon Sep 04, 2006 4:53 pm
Forum: Mapping Help
Topic: Inserting Battery Puzzles
Replies: 7
Views: 7134

Thanks i'll give it a try, i only need 1 battery slot for now, but i'll need multiple later on for other bits along with a random event trigger.
by DarkMasterOz
Sun Sep 03, 2006 10:20 pm
Forum: Mapping Help
Topic: Inserting Battery Puzzles
Replies: 7
Views: 7134

Inserting Battery Puzzles

Hopefully people understand what i mean, but how do you make them inserting battery props into a socket to activate something. Like the ones in the 2 maps: "oc_docks.bsp" and "oc_quest_b2.bsp" If somebody who knows can tell me that would be great thanks I'm not bothered about the...
by DarkMasterOz
Sat Sep 02, 2006 2:12 pm
Forum: WIP Mapping
Topic: OC_Space_Conflict [TITLE MAY CHANGE]
Replies: 5
Views: 6376

I'll write a couple of them ideas down, i already had plans for some of them you suggested.
I'll try to add as much problems as possible for better randomness.

Oh yeh i've added more pictures and edited abit of my post.
by DarkMasterOz
Sat Sep 02, 2006 1:11 am
Forum: WIP Mapping
Topic: OC_Space_Conflict [TITLE MAY CHANGE]
Replies: 5
Views: 6376

OC_Space_Conflict [TITLE MAY CHANGE]

First time i've ever even shown pictures of a map i've done so im not quite sure if ive done the links to the pictures right. This map will be designed with 'limited lives' in mind to add thrill and realism because the enemies wont be that hard, but i'll add a trigger to spawn more and harder monste...
by DarkMasterOz
Thu Aug 31, 2006 7:37 pm
Forum: Mapping Help
Topic: Screen Message like in the Bunker map
Replies: 14
Views: 13939

I can post a few pictures, but i'll need to change a few textures first because at the moment its just for personal use until its finished. So i've used 2 textures from Sin Episodes or is it alright to post pictures of it using them textures?
by DarkMasterOz
Sat Aug 26, 2006 4:02 pm
Forum: Mapping Help
Topic: Screen Message like in the Bunker map
Replies: 14
Views: 13939

Thanks, i've got it working now, It should help me make it so people can find their way around my map.
by DarkMasterOz
Sat Aug 26, 2006 12:53 am
Forum: Mapping Help
Topic: Screen Message like in the Bunker map
Replies: 14
Views: 13939

Screen Message like in the Bunker map

How do you make them screen messages like in the Bunker map, for example the message "Stay low to avoid security cameras".

I cant seem to find out how to do that, any help would be great.