Search found 87 matches

by Umbrae
Mon Feb 25, 2013 10:38 pm
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 152039

Re: Post here your problems/questions with hammer. Post & Re

It would be possible to set in Hammer the bodygroup of a model? You can with the "SetBodygroup" input, there may be a keyvalue too. Works on all dynamic and physics props. If you are talking about physics, static and dynamic I don't think it is in the default features. I come to this conc...
by Umbrae
Sat Feb 23, 2013 5:02 am
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 152039

Re: Post here your problems/questions with hammer. Post & Re

If you are talking about physics, static and dynamic I don't think it is in the default features. I come to this conclusion by the fact that car models have specific models for physics and static/dynamic, meaning models are either one or the other. Unless it was added with Obsidian Conflict content,...
by Umbrae
Fri Feb 15, 2013 4:25 am
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 40921

Re: oc_necro

Here's some new screenshots, featuring a few of the things that have been added recently. Main room fireplace with no fire... You can add logs to the fireplace to light a fire. Fires last for roughly about 1 in map day length (10 minutes currently) http://cloud.steampowered.com/ugc/11194131885991184...
by Umbrae
Fri Feb 15, 2013 4:06 am
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 40921

Re: oc_necro

Sorry for any delay in response. Anyways it looks like I am getting about a 35 fps average in some areas and about a 70 average in other areas, but so far all parts of the map play fairly smoothly without lag. I lag modestly on many other maps, but so far I am not noticing slight lag for the map, so...
by Umbrae
Mon Feb 11, 2013 9:45 pm
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 40921

Re: oc_necro

I am not exactly sure the exact number, but all that I know is I don't lag the slightest bit, and I lag on maps such as Starship Troopers... My computer isn't a gaming computer. I am adding in nodraw + area portals + other optimization features to reduce possible lag, so in the end if your graphics ...
by Umbrae
Sun Feb 10, 2013 6:38 pm
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 40921

Re: oc_necro

Here's some new screenshots in terms of current progress. The landscape is a bit flat, but I'm working on that. "Choose your profession wisely, choose your equipment wisely, if you hope to survive." http://cloud-2.steampowered.com/ugc/1117160762489152721/E312544F5E9A6422A018B0BC6028075BE35...
by Umbrae
Thu Feb 07, 2013 10:29 pm
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 40921

Re: oc_necro

It's really designed to be more of a exploration/ you choose your game play sort of a map. The harvest stuff, as well as scavenging, grave digging, etc., is optional, but it might fit into your own style of game play so I decided to make it available. You start on the "farm" (more of a bar...
by Umbrae
Thu Feb 07, 2013 12:25 am
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 40921

oc_necro

**3 years later, the plot moves.** Currently Working On: Mechanics and New Classes "Darkness... That's all... It's been three weeks... or maybe longer... Food is running low, and the garden has suffered from neglect. Every night I fall asleep in darkness, every morning I rise in darkness, I br...
by Umbrae
Tue Jan 22, 2013 5:51 am
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 152039

Re: Post here your problems/questions with hammer. Post & Re

Hi again. I was wondering if it is possible to do a random math-based trigger. For example when a player triggers something there is a random chance of the outcome being good or bad. I know there are some logic/ math functions, but I am not very familiar with those, and I am not sure those work in t...
by Umbrae
Sun Jan 13, 2013 6:02 pm
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 152039

Re: Post here your problems/questions with hammer. Post & Re

Hi. It looks like I am back here again. Does anyone know if it is possible to create a knife swep using the OC weapon scripts? (Or for that matter any melee weapons.) I know it is possible to create bullet-based and grenade-based custom weapons, I am just not sure about melee.


Thanks.
by Umbrae
Thu Jan 10, 2013 5:51 am
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 152039

Re: Post here your problems/questions with hammer. Post & Re

Does anyone know how to do the fade to black feature and then the fade back in feature? I am sure it is a really simple function, I am just overlooking something.

Thanks.
by Umbrae
Thu Jan 10, 2013 3:39 am
Forum: General Discussion
Topic: Nightmare House2 NPCs + Content
Replies: 2
Views: 4098

Re: Nightmare House2 NPCs + Content

I combined some NH2 content with Oc hoping it would work, and it seems to have worked. The only downside is you can't really use the custom npcs, you have to use them as substitute models for the regular zombies, but either way it seems to work fairly well.
by Umbrae
Tue Jan 08, 2013 5:43 am
Forum: General Discussion
Topic: Nightmare House2 NPCs + Content
Replies: 2
Views: 4098

Nightmare House2 NPCs + Content

Hi. I had some general inquires about Nightmare House2 NPCS and general content. The first thing I am wondering is if NH2 NPCs + content will be coming to OC as game content anytime in the near future (it was announced a while ago that NH2 content would be added as well as quite a few other features...
by Umbrae
Sun Jan 06, 2013 1:12 am
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 152039

Re: Post here your problems/questions with hammer. Post & Re

Thanks so much. :)

This is definitely going to be an interesting map... saying it ever gets done/ released. :P