Search found 12 matches

by Dark_Mage2
Wed Oct 18, 2006 4:37 pm
Forum: WIP Mapping
Topic: oc_archhall
Replies: 46
Views: 38879

They would now, but they wont.. later.
by Dark_Mage2
Tue Oct 17, 2006 6:52 pm
Forum: WIP Mapping
Topic: oc_archhall
Replies: 46
Views: 38879

First im going to look into lighting the 2nd room. Il mess around with displacement pillars and arches some time this week also. I probably will have rappeling combines in one room or another but not this one. It would also be nice if someone could help me out with combine-ness. Have lights working ...
by Dark_Mage2
Mon Oct 16, 2006 6:25 pm
Forum: WIP Mapping
Topic: oc_archhall
Replies: 46
Views: 38879

Hey im back! Btw- no. I know you want your awsom ideas to come to life but you should start mapping rather than asking others to map for you.
Anyways im tired so I might only continue mapping tomorow, but I might add a bit today if I drink enough coffee. :coffee:
by Dark_Mage2
Fri Oct 13, 2006 8:50 pm
Forum: WIP Mapping
Topic: oc_archhall
Replies: 46
Views: 38879

Im afraid I wont be able to work on the map during the weekend so to make it up to you all I provide many screenshots. Run away! http://img114.imageshack.us/img114/5585/ocarchhalla60000oh3.jpg No return http://img142.imageshack.us/img142/4283/ocarchhalla60003mr0.jpg Tiny room http://img123.imageshac...
by Dark_Mage2
Thu Oct 12, 2006 8:20 pm
Forum: WIP Mapping
Topic: oc_archhall
Replies: 46
Views: 38879

Update!

Tweeked
Image

Tweeked again
Image
by Dark_Mage2
Thu Oct 12, 2006 6:10 pm
Forum: WIP Mapping
Topic: oc_archhall
Replies: 46
Views: 38879

Thanks for the feedback. Il improve the first room in several ways you suggested but others il add in future maps. I used the weapon stripper to remove the medkit and pistol and il use the player_equip in future. Btw im having trouble making the combine soldiers move into hall1 without using pushers...
by Dark_Mage2
Wed Oct 11, 2006 10:30 pm
Forum: WIP Mapping
Topic: oc_archhall
Replies: 46
Views: 38879

Usualy things like the dustmotes dont work for me, rain and fog didnt work for me... oh well here have an "interactive screenshot". :D http://rapidshare.de/files/36386657/oc_archhall_b1.bsp.html Its only the spawn room and room1 with 31 combines that clutter around the npc entrance.. but p...
by Dark_Mage2
Wed Oct 11, 2006 6:35 pm
Forum: WIP Mapping
Topic: oc_archhall
Replies: 46
Views: 38879

I could do that yes. Btw I cant make npcs spawn from an npc spawner for some reason soo I need help..
by Dark_Mage2
Wed Oct 11, 2006 4:41 pm
Forum: WIP Mapping
Topic: oc_archhall
Replies: 46
Views: 38879

Just dev textures that I change later.

Hall1 textured
Image

Hall1 textured again
Image
by Dark_Mage2
Wed Oct 11, 2006 3:25 pm
Forum: WIP Mapping
Topic: oc_archhall
Replies: 46
Views: 38879

The only healing will be from health chargers. Here are some screens of the first hall. I wont be making dispacement arches because I suck at displacements. First hall under construction http://img152.imageshack.us/img152/821/archhall1cl1.jpg http://img180.imageshack.us/img180/3142/archhall2ly5.jpg ...
by Dark_Mage2
Wed Oct 11, 2006 2:20 pm
Forum: WIP Mapping
Topic: oc_archhall
Replies: 46
Views: 38879

The players do fall down the chute when they spawn, theres also a weapon stripper.
by Dark_Mage2
Tue Oct 10, 2006 11:35 pm
Forum: WIP Mapping
Topic: oc_archhall
Replies: 46
Views: 38879

oc_archhall

Will have halls containing many arches and enemys, now I will proceed with screenshots. Spawn Room http://img377.imageshack.us/img377/9615/startroom1yz0.jpg Spawn Room also http://img291.imageshack.us/img291/3816/startroom2dw9.jpg Not-made-yet Room http://img265.imageshack.us/img265/132/startroom3id...