Search found 23 matches

by LazyBuhdaBelly
Sat Jul 19, 2008 4:31 am
Forum: WIP Mapping
Topic: oc_heavymachinery
Replies: 9
Views: 8975

wow its been awhile, well i changing my map to tf2 instead, since thats where it originated. i need to play oc again, seems like fun. anyway, yeah so i might make a oc version because it has npcs. so anyway yeah you problay dont care anyway.
by LazyBuhdaBelly
Wed Jul 25, 2007 6:17 pm
Forum: General Discussion
Topic: Obsidian Birthday
Replies: 22
Views: 16011

aw . i celebrated the wrong day, yesterday i played obsidian for at least 10 hours.
by LazyBuhdaBelly
Wed Jul 25, 2007 6:13 pm
Forum: WIP Mapping
Topic: oc_heavymachinery
Replies: 9
Views: 8975

i have known hammer for about 1 year. and my weakest point is brush work. i have looked so many tuts for everything, even if i wont need it in the future. the problem i have here though is that its a remake from the hl1 engine, and i dont know what to add to make it hl2 material. i know the I/O syst...
by LazyBuhdaBelly
Wed Jul 25, 2007 5:00 am
Forum: WIP Mapping
Topic: oc_heavymachinery
Replies: 9
Views: 8975

i know. well i just did the basics. im going to add detail. i just dont know how becuase the it was made for team fortress classic. i dont know hwat to put to make it more detail, besides mat_fullbright. thats why its a WIP.
oh yeah i dont know why the piece of floor is sticking out.
by LazyBuhdaBelly
Wed Jul 25, 2007 1:06 am
Forum: WIP Mapping
Topic: oc_heavymachinery
Replies: 9
Views: 8975

oc_heavymachinery

this is a remake of philthy boyee's map. i just remade. its all his idea except a few things . anyway. i used to play this map and i loved it so much. it was fun with a lot of ppl. its not really a coop map buts its fun. (note: you can't pick ur difficultly) | | \/ THE POINT OF THE MAP - red team mu...
by LazyBuhdaBelly
Tue Jul 17, 2007 7:05 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: hide and seek maps?
Replies: 5
Views: 6099

fug4life wrote:the hiders can sneak back to release those that are cpatured?
yeah. it was fun playing it in TF, i think playing it in oc would be fun, it kinda needs at least 3 to be fun.
by LazyBuhdaBelly
Tue Jul 17, 2007 12:55 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: hide and seek maps?
Replies: 5
Views: 6099

hide and seek maps?

i used to play hide and seek maps on team fortress and i loved them. i think oc should have some hide and seek maps. i would play them. they were fun. for those who dont know. -1 seeker - rest are hiders -hiders are released to hide leting them have like 1 min to hide or something -seek is released ...
by LazyBuhdaBelly
Mon Jul 16, 2007 9:52 pm
Forum: Mapping Help
Topic: weapons spawning at orgin
Replies: 8
Views: 8474

*Make sure you didn't duplicate a weapon and its left inside another. *Check that the bounding box dosen't collide with the walls, floor. *And also just check the it's bounding box dosen't collide with that of other models. that should be the problem now that i think about it, i try and see if that...
by LazyBuhdaBelly
Sun Jul 15, 2007 7:42 am
Forum: Mapping Help
Topic: weapons spawning at orgin
Replies: 8
Views: 8474

weapons spawning at orgin

i know this may be noobish some of my weapons are spawning it the orgin of the map. they all spawn at the same and differnt weapons. they like fly out everywhere and sit on the place where ever they land and disapear. then i hear the annoy respawn sound over and over and over. can anyone help? is it...
by LazyBuhdaBelly
Sun Jul 15, 2007 5:58 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Good Map Idea ( i think it is)
Replies: 7
Views: 7176

im not going to make the map, its out of my league. i just posted it incase anyone did.
by LazyBuhdaBelly
Fri Jul 13, 2007 7:46 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: What Size?
Replies: 5
Views: 5808

thx
by LazyBuhdaBelly
Fri Jul 13, 2007 6:59 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: What Size?
Replies: 5
Views: 5808

What Size?

how many MB are most of the maps?
just wondering. nothing important.
by LazyBuhdaBelly
Mon Jul 02, 2007 6:29 pm
Forum: WIP Mapping
Topic: oc_blizzard
Replies: 23
Views: 16634

looks good.
by LazyBuhdaBelly
Wed Jun 27, 2007 6:02 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Good Map Idea ( i think it is)
Replies: 7
Views: 7176

yeah i know it would take 2 ships, the reson i stopped tryign is because i couldtnt find how to teleport the players to the next ship without gettign stuck, i also didnt really know how a cruise ship looked like, and i wanted to fade in from black when u get to the 2nd ship
by LazyBuhdaBelly
Wed Jun 27, 2007 2:39 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Good Map Idea ( i think it is)
Replies: 7
Views: 7176

Good Map Idea ( i think it is)

i would do this but my quality in maps suck but someone should make a luxury ship map. u start out normal. then do a puzzle or something, then it gets attacked by eneimes, then it flips upside down and the guest die. u have to get to the top which is the bottom of the ship and its filling up with wa...