Search found 8 matches
- Wed Nov 08, 2006 4:55 pm
- Forum: Mapping Help
- Topic: Making Weapons respawn intantly
- Replies: 26
- Views: 21283
We should have a map where the players have to take on a a pit full of snarks with just a crowbar. xD And then when they finaly stop spawning, out of nowhere, 3-4 headcrab canister's fall from the sky, and launch... *dramatic music* Evil Zombie Kliners at you! :O I finaly have a bit of time to work...
- Mon Nov 06, 2006 8:38 pm
- Forum: Mapping Help
- Topic: Making Weapons respawn intantly
- Replies: 26
- Views: 21283
- Mon Nov 06, 2006 1:42 am
- Forum: Mapping Help
- Topic: Making Weapons respawn intantly
- Replies: 26
- Views: 21283
- Mon Nov 06, 2006 1:06 am
- Forum: Mapping Help
- Topic: Making Weapons respawn intantly
- Replies: 26
- Views: 21283
- Mon Nov 06, 2006 12:09 am
- Forum: Mapping Help
- Topic: Making Weapons respawn intantly
- Replies: 26
- Views: 21283
- Sun Nov 05, 2006 11:53 pm
- Forum: Mapping Help
- Topic: Making Weapons respawn intantly
- Replies: 26
- Views: 21283
- Sun Nov 05, 2006 11:43 pm
- Forum: Mapping Help
- Topic: Making Weapons respawn intantly
- Replies: 26
- Views: 21283
Making Weapons respawn intantly
I've checked valve's wiki, but I'm trying to figure out how you create weapons (weapon_357, etc) that re spawn instantly, when picked up. I'm testing out my ideas on a new way to "Spawn" in a level, where your on a downwards slope when you spawn, and as soon as you get out of the slope you...
- Sun Nov 05, 2006 11:32 pm
- Forum: Mapping Help
- Topic: I get error! help me please! Pretty Please!
- Replies: 23
- Views: 18660
I regulary run up an instance of HL2 whist I map and just alt-tab a lot. I find it much quicker than compiling and then getting hammer to launch the game each time. Same here. I do it with: 2.4 Ghz Celleron (Gack!) 1 gig Ram (2x 512mb) Geforce 5500 FX. (256mb) I also get this error so no worry. And...