Search found 590 matches
- Thu Oct 01, 2009 6:43 am
- Forum: WIP Mapping
- Topic: 2D's Little Coop Campain (WiP)
- Replies: 135
- Views: 133990
- Tue Aug 18, 2009 4:53 am
- Forum: General Discussion
- Topic: Flyable helicopter gunship prefab
- Replies: 5
- Views: 6176
- Mon Aug 17, 2009 4:20 am
- Forum: General Discussion
- Topic: Flyable helicopter gunship prefab
- Replies: 5
- Views: 6176
Huh, didn't realize Filefront redid all the files...
Here's a new link: http://www.filefront.com/14301473/Heli_01.zip
EDIT: Oh, looks like I let the files be deleted by being away for too long... oops...
Here's a new link: http://www.filefront.com/14301473/Heli_01.zip
EDIT: Oh, looks like I let the files be deleted by being away for too long... oops...

- Wed Mar 11, 2009 10:15 pm
- Forum: General Discussion
- Topic: Site Moved
- Replies: 17
- Views: 14904
- Fri Feb 06, 2009 10:34 pm
- Forum: Map Releases
- Topic: oc_waking_dead
- Replies: 37
- Views: 65348
Attention server admins: Now that everyone needs to show off how l33t he is by using an exploit to skip the whole map, i present you my mapadd that will show them otherwise, if they try to jump over the barricade, they will be slayed by an huge explosion, if they still cant resist and manage to fin...
- Fri Feb 06, 2009 10:29 pm
- Forum: WIP Mapping
- Topic: oc_forgotten_warheads
- Replies: 26
- Views: 43884
- Mon Jan 19, 2009 9:55 pm
- Forum: Map Releases
- Topic: Mappack 2 Released 17/01/2009 1.34 +
- Replies: 28
- Views: 58440
- Tue Dec 02, 2008 11:10 pm
- Forum: WIP Mapping
- Topic: oc_rising_dead (oc_waking_dead_2)
- Replies: 48
- Views: 46464
1. Came in here to yell at you to start working on your map! (cracks whip) Yes. Yes I do. Thanks for the whip crack. ;) 2. I need to recreate Ravenholm for a map in my series and I was hoping I could have a talk with you in Steam chat or something to get some pointers on how to work with hl2 maps l...
- Thu Nov 13, 2008 11:18 pm
- Forum: Mapping Help
- Topic: [SOLVED] Teamwork to Move Objects
- Replies: 9
- Views: 10306
- Thu Nov 13, 2008 11:17 pm
- Forum: WIP Mapping
- Topic: oc_rising_dead (oc_waking_dead_2)
- Replies: 48
- Views: 46464
- Thu Nov 13, 2008 4:30 am
- Forum: Map Releases
- Topic: Mappack 1 (old/out of date) See Mappack2 topic.
- Replies: 70
- Views: 62361
- Thu Nov 06, 2008 6:50 pm
- Forum: Mapping Help
- Topic: [SOLVED] Teamwork to Move Objects
- Replies: 9
- Views: 10306
That is actually a useful plan for one of my problems, but the one I'm having right now is slightly more complicated than that. I need a specific object of great weight to be moved from point a to point b. But its too heavy for 1 player to lift. Teleports are not useful for this because I want the ...
- Wed Nov 05, 2008 8:17 pm
- Forum: Mapping Help
- Topic: [SOLVED] Teamwork to Move Objects
- Replies: 9
- Views: 10306
Actually, you can do it in Hammer. A couple of ways. First, you can get the same effect by having two buttons far enough that one player can't press both of them, but that's not really what you're looking for. What I would do is this: - Have two physics objects (say, two refrigerators) - Overlap the...
- Fri Oct 31, 2008 7:24 am
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: Need Help With a NPC Scene
- Replies: 12
- Views: 11338
- Wed Oct 29, 2008 6:53 pm
- Forum: Mapping Help
- Topic: S.L.A.M. NPC
- Replies: 5
- Views: 6626