Search found 7 matches
- Tue Mar 18, 2014 9:00 pm
- Forum: General Discussion
- Topic: Movement stutters/jitters when a map runs for days
- Replies: 15
- Views: 23394
Re: Movement stutters/jitters when a map runs for days
Looks like my tickrate was 66 already. However having lowered the FPS to 50 there is still no lag when returning after 2 days with that stack of produce. Thanks for those parameters too (I'm not that knowledgeable on the source engine).
- Tue Mar 18, 2014 4:20 pm
- Forum: General Discussion
- Topic: Movement stutters/jitters when a map runs for days
- Replies: 15
- Views: 23394
Re: Movement stutters/jitters when a map runs for days
Isn't fps_max the variable in source that controls the tickrate in the Source engine? (replaces sys_ticrate from GoldSrc) Or have I missed something... When I say I've lowered the tickrate from 100 to 50 I did it with the fps_max CVAR.
- Mon Mar 17, 2014 5:55 pm
- Forum: General Discussion
- Topic: Movement stutters/jitters when a map runs for days
- Replies: 15
- Views: 23394
Re: Movement stutters/jitters when a map runs for days
21 hours into the map. Rejoined, no lag at all at 50 ticks/second. I should leave it longer. Plan to play with a friend on Thursday and from her house too so hopefully SRCDS doesn't crash by then.
Also hi.
Also hi.

- Sun Mar 16, 2014 8:51 pm
- Forum: General Discussion
- Topic: Movement stutters/jitters when a map runs for days
- Replies: 15
- Views: 23394
Re: Movement stutters/jitters when a map runs for days
Ah, nice command reference there. :) I've started again and racked up a load of produce [ 1 | 2 | 3 ], but this time running at tickrate 50 instead of 100. I'll leave it running for a few days to see how it pans out on my return. I'll check out that tune later. I also stole Classical Gas used on Har...
- Sun Mar 16, 2014 4:05 pm
- Forum: General Discussion
- Topic: Movement stutters/jitters when a map runs for days
- Replies: 15
- Views: 23394
Re: Movement stutters/jitters when a map runs for days
My home server had to reboot before I got a chance to try anything. Next time I play (probably soon this week) I'll fill up a basket of watermelons again. I also thought about possibly lowering the server tickrate from 100 to 33 so it wouldn't have to process the physics options so often. Not sure i...
- Fri Mar 14, 2014 6:23 am
- Forum: General Discussion
- Topic: Movement stutters/jitters when a map runs for days
- Replies: 15
- Views: 23394
Re: Movement stutters/jitters when a map runs for days
One of the big baskets in the pantry does have enough watermelons inside so they stack above the rim of the basket, so that could be it. Going to work shortly but later today I'll move half of them to the other basket to see if that helps.
- Thu Mar 13, 2014 4:54 pm
- Forum: General Discussion
- Topic: Movement stutters/jitters when a map runs for days
- Replies: 15
- Views: 23394
Movement stutters/jitters when a map runs for days
Hi there, I'm wondering if it's a known issue where player movement appears very stuttery/jittery after a map has been running for days on end. Couldn't see it posted already so I'll ask. :) What has happened is that I have a private server at home for a couple of friends. We were playing harvest (o...