Search found 5 matches
- Mon Aug 20, 2007 5:56 am
- Forum: Model, Prefab, Texture Requests
- Topic: Pine/Evergreen trees with snow.
- Replies: 14
- Views: 12229
- Fri Aug 17, 2007 2:20 am
- Forum: Mapping Help
- Topic: weapons spawning at orgin
- Replies: 8
- Views: 8195
Just a little question to you: why do you still make coop maps for crapy hl2: dm coop? you can do so much more in oc than in hl2: dm and its also more stable. (yes, 1.23 is still a bit crashy, but 1.3 is very stable, i never crashed in the newest 1.3 beta.) Well actually that's much of it right the...
- Fri Aug 17, 2007 12:26 am
- Forum: Mapping Help
- Topic: weapons spawning at orgin
- Replies: 8
- Views: 8195
Oh god this is a horrible horrible bug and I hate it so much. The suggestions given are good. Give weapons space to breathe, don't put them too close to other items. I also suspect if players are standing over a weapon and they already have the weapon, it might cause the bug to manifest. Despite the...
- Sat Mar 31, 2007 4:33 am
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 908499
If your computer is overheating, that is one of the main causes of corrupted video ram, which would produce what you are seeing. Get better cooling :P. So the problem isn't oc_tantrum? That's great to hear! :D Now I only have to work out why worfox's cubemaps turned out ultra bright in tantrum when...
- Tue Mar 27, 2007 1:13 am
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 908499
If your computer is overheating, that is one of the main causes of corrupted video ram, which would produce what you are seeing. Get better cooling :P. So the problem isn't oc_tantrum? That's great to hear! :D Now I only have to work out why worfox's cubemaps turned out ultra bright in tantrum when...