Search found 53 matches

by TheMoon
Sun Oct 07, 2007 10:02 pm
Forum: Mapping Help
Topic: Assaults
Replies: 11
Views: 9373

Ok, with that teleport thingie set up, I'm at 94 %. Really glad that doesnt matter ;)

Considering that I still have to copy almost the whole map and add at least one level to it, I'm fairly certain that I can beat Valve with their lousy 168% ^^
by TheMoon
Sun Oct 07, 2007 5:51 pm
Forum: Mapping Help
Topic: Assaults
Replies: 11
Views: 9373

Ok, I'm gonna teleport them in. It's a big arena and I wanted them to rush the middle, but I guess it's not gonna destroy that feeling too much.
Besides, doing that will probably raise my entdata by 100%, but whatever.
by TheMoon
Sat Oct 06, 2007 9:24 pm
Forum: Mapping Help
Topic: Assaults
Replies: 11
Views: 9373

*bump* It can be so tiny things that mess everything up. In this case, it was my lack of knowledge of useful console commands. ai_show_connect was really useful once I got to know it... how the hell should I know that nodes dont connect properly on noisy Displacements if theyre not raised a bit? So ...
by TheMoon
Wed Sep 26, 2007 11:04 pm
Forum: Map Releases
Topic: You good at chess?
Replies: 11
Views: 8753

fug4life wrote:[fug gives TheMoon a virtual boot up the arse and say's I wish you'd finish your other oc maps]

[fug crosses fingers and hopes]
Gimme a way to fight my weaker self, please :D
by TheMoon
Tue Sep 25, 2007 5:19 pm
Forum: The Outside World
Topic: Attn, Translation from german needed please!
Replies: 8
Views: 6242

The display is done with a texture which gets toggled, so you need one picture for each frame(right word here?dunno ;) ) you want it to show (in his case, its four pictures because he highlights the four different menu items). Save all these pictures as targas (tga) in your "sourcesdk_content\g...
by TheMoon
Sat Sep 22, 2007 12:03 pm
Forum: Map Releases
Topic: You good at chess?
Replies: 11
Views: 8753

fug4life wrote::rockin:

Woohoo, TheMoon most appreciated, If I compiled another mappack can I include it? Full credit to yourself would be given.
Yeah, that would be cool.
by TheMoon
Sat Sep 22, 2007 12:46 am
Forum: Map Releases
Topic: You good at chess?
Replies: 11
Views: 8753

You good at chess?

This is one I made before ages, but didn't release because I thought noone would play it anyway... Lately, fug saw it on some private server and ask me to release it, so I did a few changes, and now here it is: http://www.file-upload.net/download-416797/chess.bsp.html Some screenies: http://img220.i...
by TheMoon
Tue Sep 18, 2007 11:05 pm
Forum: Map Releases
Topic: Return to City 17
Replies: 237
Views: 133496

This map is so different from most of the other oc maps I know. Now that I played it multiple times, this is my feedback: Pro's: -Great look. You could have gotten more out of the Displacements but overall it looks nice because there's a whole lot of detail in it. -Storyline. Most maps are like &quo...
by TheMoon
Mon Sep 17, 2007 7:18 pm
Forum: Map Releases
Topic: Return to City 17
Replies: 237
Views: 133496

It's finally there. Downloading right now, will probably give opinion/crits here later.
by TheMoon
Sat Sep 15, 2007 8:56 pm
Forum: WIP Mapping
Topic: Return to City 17 (previously named coastmap)
Replies: 133
Views: 75970

Suggestion: Release the maps, and let other people do it :D
by TheMoon
Sun Jul 01, 2007 10:18 pm
Forum: Screenshots
Topic: 1.3 shots
Replies: 446
Views: 268050

Those look nice.

Btw, is the lag compensation for NPC's working properly? And does it cause a higher network load?
by TheMoon
Tue Jun 26, 2007 3:00 am
Forum: Mapping Help
Topic: Assaults
Replies: 11
Views: 9373

I think I have something like set state to combat run to goal entity hint node blah,blah interruptebility death. something like that. I'll telll more l8a *push* you got time now to explain that further? Besides, i tried recreating them all from scratch, there was no change. And Combine/Rebels work ...
by TheMoon
Mon Jun 18, 2007 5:18 pm
Forum: Mapping Help
Topic: Assaults
Replies: 11
Views: 9373

Assaults

Hi there! For some reason, I can't get the assault entities to work with certain NPC Types like the houndeye, bullsquid and so on. I fiddled around with it endlessly, but they won't do anything. I set everything up right, rallypoints, assaultpoints, ai_goal_assault's, all their properties.... In ord...
by TheMoon
Mon Jun 18, 2007 12:15 am
Forum: Mapping Help
Topic: How to get Ignore groups to show on my hammer tool bar?
Replies: 2
Views: 3714

You can toggle it with Crtl+W.

The icon to click should be there if you have View->Screen Elements->Mapoperations Bar enabled (iis simply a button with the letters "ig"=)
by TheMoon
Fri Jun 08, 2007 12:34 am
Forum: The Other Gallery
Topic: ep2 new pics!
Replies: 25
Views: 18883

Ah.
Didn't know that, never played hl1. Looks nice anyway :)