Ok, with that teleport thingie set up, I'm at 94 %. Really glad that doesnt matter
Considering that I still have to copy almost the whole map and add at least one level to it, I'm fairly certain that I can beat Valve with their lousy 168% ^^
Search found 53 matches
- Sun Oct 07, 2007 5:51 pm
- Forum: Mapping Help
- Topic: Assaults
- Replies: 11
- Views: 9373
- Sat Oct 06, 2007 9:24 pm
- Forum: Mapping Help
- Topic: Assaults
- Replies: 11
- Views: 9373
*bump* It can be so tiny things that mess everything up. In this case, it was my lack of knowledge of useful console commands. ai_show_connect was really useful once I got to know it... how the hell should I know that nodes dont connect properly on noisy Displacements if theyre not raised a bit? So ...
- Wed Sep 26, 2007 11:04 pm
- Forum: Map Releases
- Topic: You good at chess?
- Replies: 11
- Views: 8753
- Tue Sep 25, 2007 5:19 pm
- Forum: The Outside World
- Topic: Attn, Translation from german needed please!
- Replies: 8
- Views: 6242
- Sat Sep 22, 2007 12:03 pm
- Forum: Map Releases
- Topic: You good at chess?
- Replies: 11
- Views: 8753
- Sat Sep 22, 2007 12:46 am
- Forum: Map Releases
- Topic: You good at chess?
- Replies: 11
- Views: 8753
You good at chess?
This is one I made before ages, but didn't release because I thought noone would play it anyway... Lately, fug saw it on some private server and ask me to release it, so I did a few changes, and now here it is: http://www.file-upload.net/download-416797/chess.bsp.html Some screenies: http://img220.i...
- Tue Sep 18, 2007 11:05 pm
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 133496
This map is so different from most of the other oc maps I know. Now that I played it multiple times, this is my feedback: Pro's: -Great look. You could have gotten more out of the Displacements but overall it looks nice because there's a whole lot of detail in it. -Storyline. Most maps are like &quo...
- Mon Sep 17, 2007 7:18 pm
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 133496
- Sat Sep 15, 2007 8:56 pm
- Forum: WIP Mapping
- Topic: Return to City 17 (previously named coastmap)
- Replies: 133
- Views: 75970
- Sun Jul 01, 2007 10:18 pm
- Forum: Screenshots
- Topic: 1.3 shots
- Replies: 446
- Views: 268050
- Tue Jun 26, 2007 3:00 am
- Forum: Mapping Help
- Topic: Assaults
- Replies: 11
- Views: 9373
I think I have something like set state to combat run to goal entity hint node blah,blah interruptebility death. something like that. I'll telll more l8a *push* you got time now to explain that further? Besides, i tried recreating them all from scratch, there was no change. And Combine/Rebels work ...
- Mon Jun 18, 2007 5:18 pm
- Forum: Mapping Help
- Topic: Assaults
- Replies: 11
- Views: 9373
Assaults
Hi there! For some reason, I can't get the assault entities to work with certain NPC Types like the houndeye, bullsquid and so on. I fiddled around with it endlessly, but they won't do anything. I set everything up right, rallypoints, assaultpoints, ai_goal_assault's, all their properties.... In ord...
- Mon Jun 18, 2007 12:15 am
- Forum: Mapping Help
- Topic: How to get Ignore groups to show on my hammer tool bar?
- Replies: 2
- Views: 3714
- Fri Jun 08, 2007 12:34 am
- Forum: The Other Gallery
- Topic: ep2 new pics!
- Replies: 25
- Views: 18883