Search found 53 matches
- Fri Dec 05, 2008 11:25 am
- Forum: Modeling Help
- Topic: Exploding Houses Props
- Replies: 8
- Views: 19294
- Fri Dec 05, 2008 12:14 am
- Forum: Modeling Help
- Topic: Exploding Houses Props
- Replies: 8
- Views: 19294
- Mon Nov 10, 2008 3:42 pm
- Forum: The Other Gallery
- Topic: I've got hugs for you, if you were born in the 80's!
- Replies: 21
- Views: 20196
- Sun Nov 09, 2008 1:15 am
- Forum: WIP Mapping
- Topic: General WIP thread
- Replies: 355
- Views: 252828
- Sat Nov 08, 2008 7:58 pm
- Forum: Mapping Help
- Topic: Ambient Generics Suck
- Replies: 7
- Views: 7424
You can adjust their radius by typing in a value or using the handle in the 2d views (helpers must be toggled on). You can't turn the volume louder than 10 though. Only thing you could do is extract the sound file, boost the volume within the file itself using some sound tool, and then include it in...
- Sat Nov 08, 2008 9:52 am
- Forum: Mapping Help
- Topic: [SOLVED] Disabling Buttons for Activators
- Replies: 3
- Views: 4833
- Sat Nov 08, 2008 12:49 am
- Forum: Mapping Help
- Topic: [SOLVED] Disabling Buttons for Activators
- Replies: 3
- Views: 4833
- Mon Oct 27, 2008 8:59 pm
- Forum: WIP Mapping
- Topic: Oc_CanyonTrack
- Replies: 14
- Views: 11873
Re: Oc_CanyonTrack
And there is a big problem with the curves because are so hd so that the map crashes with a no free edicts error Im searching for somebody who can make out of a vmf a model with a correct collision model I aleady asked worfox but he is too busy atm Nice! As to the "correct collision model"...
- Tue Oct 21, 2008 9:26 am
- Forum: General Discussion
- Topic: Is it Worth Mounting Episode 2 Content?
- Replies: 21
- Views: 13736
- Sun Oct 19, 2008 10:32 am
- Forum: WIP Mapping
- Topic: oc_undersiege
- Replies: 22
- Views: 16830
Sounds very interesting! I like the idea of different storylines depending on how you play. Such things really increase the replay value of maps. The only other example of this I can think of is that one with all the bosses where you can choose where to go next, called oc_crimson I think. As to cust...
- Fri Oct 17, 2008 8:31 pm
- Forum: General Discussion
- Topic: The Best Co-op Map Ever?
- Replies: 13
- Views: 8977
- Wed Oct 15, 2008 8:37 pm
- Forum: General Discussion
- Topic: VOTE for OC in poll for steamworks support!
- Replies: 82
- Views: 48038
- Sat Oct 11, 2008 9:32 pm
- Forum: Mapping Help
- Topic: Best Settings for A Multiplayer Elevator
- Replies: 10
- Views: 8874
They are very buggy and annoying. I'm confused. When I use an elevator in OC, it doesn't seem buggy at all to me. The movement is very smooth, only other players around me as well as my flashlight seem to stutter a bit from time to time, but nothing majorly annoying happens. As to how to set it up ...
- Fri Oct 10, 2008 10:55 am
- Forum: Mapping Help
- Topic: [SOLVED] Areaportals Are Messed Up
- Replies: 16
- Views: 15128
- Thu Oct 09, 2008 7:34 pm
- Forum: Mapping Help
- Topic: Map Rating & Discretion
- Replies: 5
- Views: 6012