Search found 13 matches
- Fri Apr 25, 2008 4:08 am
- Forum: Mapping Help
- Topic: Adjusting HDR
- Replies: 4
- Views: 5283
Adjusting HDR
Hey there, still browsing this forum every so often despite my lack of posting. Ive began a new map called oc_transport. You start in a tunnel and your objective is to transport a civilian out of a combine controlled area. My questions are: 1. How can you adjust the hdr so it won't reflect so bright...
- Fri Feb 29, 2008 1:07 am
- Forum: The Other Gallery
- Topic: post your desktop tra-la-la-la
- Replies: 641
- Views: 514220
- Fri Feb 29, 2008 1:05 am
- Forum: The Outside World
- Topic: ATI or Nvidia???
- Replies: 8
- Views: 7755
- Fri Feb 29, 2008 1:03 am
- Forum: Mapping Help
- Topic: i can open theh sauce sdk!
- Replies: 5
- Views: 6522
- Wed Feb 27, 2008 1:54 am
- Forum: Mapping Help
- Topic: Lighting help
- Replies: 14
- Views: 12726
- Wed Feb 27, 2008 12:24 am
- Forum: Mapping Help
- Topic: Lighting help
- Replies: 14
- Views: 12726
Ok I have fixed it, I guess my light_spot was inside my model (I thought that was how it is supposed to be) which stopped it from lighting up my map. I'm sure I will make a wip thread when I get a few more rooms done. But heres some if your interested: http://img176.imageshack.us/my.php?image=ocpris...
- Tue Feb 26, 2008 10:35 pm
- Forum: Mapping Help
- Topic: Lighting help
- Replies: 14
- Views: 12726
I'm using ep1 version of the sdk because I couldn't get default perimeters to run. I don't have ep1 though, could that possibly be it? I'm going to go try the original version of sdk right now and see if thats it. EDIT: Ok sdk won't open without -engine ep1 EDIT 2: Sent map contents to you, skidz, i...
- Tue Feb 26, 2008 8:42 am
- Forum: The Other Gallery
- Topic: post your desktop tra-la-la-la
- Replies: 641
- Views: 514220
- Tue Feb 26, 2008 8:31 am
- Forum: Mapping Help
- Topic: Lighting help
- Replies: 14
- Views: 12726
- Tue Feb 26, 2008 8:27 am
- Forum: Mapping Help
- Topic: Lighting help
- Replies: 14
- Views: 12726
- Tue Feb 26, 2008 5:45 am
- Forum: Mapping Help
- Topic: Lighting help
- Replies: 14
- Views: 12726
- Tue Feb 26, 2008 5:09 am
- Forum: Mapping Help
- Topic: Lighting help
- Replies: 14
- Views: 12726
Floors: concretefloor031a, metalfloor001a, rubberfloor004a, stonefloor006d, and deadland grass. Walls: concretewall038d, metalfloor008a, metaldoor059a, concretewall043a, and brickwall026f. Ceiling: concretewall065a, and tarpaperroof002a. I also used nodraw, invisible, trigger, a model texture for so...
- Tue Feb 26, 2008 3:21 am
- Forum: Mapping Help
- Topic: Lighting help
- Replies: 14
- Views: 12726
Lighting help
Hey I have begun my first real map and its for oc. I have been playing this mod for a long time off and on but with the change list of 1.3 I have been excited and started a map. The problem is that my maps walls will not light up. Guns and props, and models will all light up according to the light b...