Search found 14 matches

by Shadowsand
Fri May 02, 2014 12:29 pm
Forum: Map Releases
Topic: Oc_Puzzler 1, 2 and 3
Replies: 17
Views: 25476

Re: Oc_Puzzler 1, 2 and Beta of 3

So, I got a couple of friends to help me test Part 3 as it was uploaded, on a clean install of OC. That helped me find a handful of missing textures, 1 missing model and a few bugs - most of them involving the UberSecret, but 1 was making a certain part of the map impossible without noclip, so sorry...
by Shadowsand
Sun Apr 27, 2014 10:04 am
Forum: Map Releases
Topic: Oc_Puzzler 1, 2 and 3
Replies: 17
Views: 25476

Re: Oc_Puzzler 1 & 2

Also, Part 3 is almost done. I've just got to add in lights/cubemaps, then do a couple more difficulty tests and it should be ready. Well that was a blatent lie, wasn't it. Okay, not a lie, but I still haven't got around to 100% finishing it. However, go read the update at the top of the first post...
by Shadowsand
Thu Jan 20, 2011 12:32 pm
Forum: Map Releases
Topic: Post your awesome hammer prefabs/vmf's here!!
Replies: 53
Views: 64597

Re: Post your awesome hammer prefabs/vmf's here!!

When I moved away from Gmod, I left behind a couple of maps that I'm not interested in working on anymore, since I can't think of a way to make them into coop OC maps. In particular, this is true of Planetfall v2. I spent a very long time working on it (somewhere in the region of 2 years), so I don...
by Shadowsand
Thu Jan 13, 2011 11:11 am
Forum: Map Releases
Topic: Post your awesome hammer prefabs/vmf's here!!
Replies: 53
Views: 64597

Re: Post your awesome hammer prefabs/vmf's here!!

When I moved away from Gmod, I left behind a couple of maps that I'm not interested in working on anymore, since I can't think of a way to make them into coop OC maps. In particular, this is true of Planetfall v2. I spent a very long time working on it (somewhere in the region of 2 years), so I don'...
by Shadowsand
Fri Dec 10, 2010 12:01 pm
Forum: Map Releases
Topic: Oc_Puzzler 1, 2 and 3
Replies: 17
Views: 25476

Re: Oc_Puzzler 1 & 2

Secrets aren't meant to be found. That's why they're called secrets. I'd say that secrets are just meant to be difficult to find, but not impossible. After all, if it were impossible, no one would ever find the uber secret... Anyway, here's the update: http://www.filefront.com/17628902/oc_puzzler_p...
by Shadowsand
Tue Dec 07, 2010 1:23 pm
Forum: Map Releases
Topic: Oc_Puzzler 1, 2 and 3
Replies: 17
Views: 25476

Re: Oc_Puzzler 1 & 2

mp_playercollide should be set to 0 if it's not needed in these maps, it's quite easy to get stuck in the teleports in this map with more then 3-4 people. Okay, that's something which never came up before due to them being for gmod. As for changing at the end of the map, they currently don't becaus...
by Shadowsand
Wed Dec 01, 2010 10:56 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 211640

Re: oc_diving_v9 (FIXED... maybe)

The way I understand it, Bean needs to use those kinda transitions to get around problems with water clipping. I'll take a look at the tunnel eventually to see if anything can be done. Really want to push to get more explorable stuff. The only issue I know of concerning water is that top of all wat...
by Shadowsand
Fri Nov 19, 2010 10:27 am
Forum: Map Releases
Topic: Oc_Puzzler 1, 2 and 3
Replies: 17
Views: 25476

Re: Oc_Puzzler 1 & 2

I Know there is one because I've used it before. I did a fair bit of searching, but the best I could find was 'ResGen', which said the BSP was an incompatible version so it couldn't actually do anything. So instead I sat there and wrote them all out: http://www.filefront.com/17532084/oc_puzzler_pat...
by Shadowsand
Thu Nov 18, 2010 10:23 pm
Forum: Map Releases
Topic: Oc_Puzzler 1, 2 and 3
Replies: 17
Views: 25476

Re: Oc_Puzzler 1 & 2

W0rf0x wrote:Needs a .res file for the custom content.
Okay... I've never used them before, but looking on the Valve wiki, I can see why they would be handy. Is there an easy way to generate the list? I'd really rather not type it all out, and they share so much content it seems a bit silly to pakrat them.
by Shadowsand
Thu Nov 18, 2010 7:04 pm
Forum: Map Releases
Topic: Oc_Puzzler 1, 2 and 3
Replies: 17
Views: 25476

Re: Oc_Puzzler 1 & 2

Yes!!! Did god send you? Its like he heard our prayers; we need more maps! I look forward to playing! Heh, I don't know about god, but I can certainly make more maps. I have just started up a dedi server, which I think SHOULD work, let me know if it doesn't. It's only 4 players, but it'll do until ...
by Shadowsand
Thu Nov 18, 2010 2:48 pm
Forum: Map Releases
Topic: Oc_Puzzler 1, 2 and 3
Replies: 17
Views: 25476

Oc_Puzzler 1, 2 and 3

UPDATE 2nd May 2014 I've updated parts 1-3 and uploaded the complete file to OCMapDB . Full change log below. [hr] Until yesterday, these (along with all my other maps) were being made for Garry's Mod. But (as I'm sure some of you know) the Gmod community is terrible, and I'm bored of them. So now ...
by Shadowsand
Sun May 30, 2010 9:28 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 211640

This map is relly, really awesome. The only sad thing about it is it's not stable, crashes so much. Afaik Neico (or whatever is the thing You can buy on the moon) crashes the server, also sometimes when someone disconnects (and it has some relation to vehicles) the server crashes. I've played this ...
by Shadowsand
Mon May 24, 2010 4:44 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 211640

Incredible map! The bug with 'random' people being teleported into pods isn't a physbox bug, because it happened for me in a map I made using a prop. However, the speedboat and rowboat (at least for me) don't teleport you into them when you use them. It is in fact a specific play who is teleported t...
by Shadowsand
Mon Jan 26, 2009 9:50 am
Forum: Map Releases
Topic: oc_paysan
Replies: 381
Views: 274023

I gave it a 4. It's VERY well made, has some great ideas, good usage of entities. My only problem is it is the same as harvest:

It's a great map, but loses re-playability too quickly.