Today I've seen that one of the OC servers had a lock-up It wasn't responding to anything. Had to forcefully kill the process. Memory Dump can be found there: http://server.levelnull.de/dmp/oc1-03122010-2045-fulldump.DMP (250MB! Its not one of srcds auto-generated ones, it was generated by taskmgr.e...
Not relevant to your problem, but sv_ep1searchpath 1 sv_ep2searchpath 1 remove that, ep1 or ep2 gets mounted automatically when needed. Relevant to my problem. 2 Days w/o crash now. Thanks very much. One crash recently but i think that was due to overload of the server? http://fastdl.levelnull.de/S...
I didn't change the projects at all. Just imported them and googled the weapon_Sdkbase.h file. When building Everything-2005.sln this results btw: ========== Build: 7 succeeded, 14 failed, 0 up-to-date, 0 skipped ========== I'm uploading the project files atm. Connection is a bit crappy atm, so it w...
Ok, heres the problem: The Server lags for like 6 seconds when a Client reaches Retrieving Server Info. I'm pretty sure that it is caused by my server.cfg, but it could be caused by mms and sm as well. I hope that anyone knows why its that way, trying to figure out why it does that for about 4 days ...
Okay, got the .res files packed in. This time as .zip though, because 7z says "Can not allocate the needed Memory" when it reaches those resource files.
Yup. Steam Forums say its Source SDK being broken again, but apparently some coders got it to work and decided not to tell how. Debug Build: Client SDK: failed. Server SDK: failed. tier1: success. vgui_controls: success. Release Build: Client SDK: failed & success. (No Idea how that works, but c...
I have been trying to compile my newly created Mod for 2007 Engine. But, surprise, somehow there are missing files. 1. weapon_sdkbase.h Found this using Google. Now it says this: 1>------ Rebuild All started: Project: Client SDK, Configuration: Debug Win32 ------ 1> stdafx.cpp 1>cl : Command line wa...
side effect of mAn. Haven't found the switch to disable that option but it at least creates backups.
Server's Machine is still down though, can't update the packs.
Edit: back up. Will work on the unmodified pack
Edit2: and back down again.
Ok i think i can release first 2 versions of it: Unmodified BSP(no .res files yet): http://fastdl.levelnull.de/ObsidianConflictMappack_0_1_2.7z Modified BSP: - Working on the res files for all included maps. Sadly most of the maps do not include any material/model info so that mAn has problems findi...