Search found 2393 matches
- Tue Jul 31, 2018 6:54 pm
- Forum: News Archive
- Topic: Obsidian Conflict is back on track
- Replies: 5
- Views: 13856
Re: Obsidian Conflict is back on track
Aside of Discord, we are in Youtube, Twitter, Steam and Moddb.
- Tue Jul 31, 2018 6:53 pm
- Forum: Modeling Help
- Topic: Converting models process is driving me nuts
- Replies: 3
- Views: 21240
Re: Converting models process is driving me nuts
L4D2 models has a different skeleton, so you would have to rerig it.
We are in Discord so we barely check the forums nowadays.
We are in Discord so we barely check the forums nowadays.
- Tue Jun 05, 2018 5:41 pm
- Forum: Modeling Help
- Topic: Converting models process is driving me nuts
- Replies: 3
- Views: 21240
Re: Converting models process is driving me nuts
Already resolved at Discord.
The error was a file in a wrong place.
The error was a file in a wrong place.
- Sat May 12, 2018 3:04 pm
- Forum: News Archive
- Topic: Obsidian Conflict is back on track
- Replies: 5
- Views: 13856
Obsidian Conflict is back on track
Long time no see, huh? It’s already been eight years since the release of 1.35 in 2010, six years since the release of the 1.35 hotfix in 2012 and three years since the community-made mountfix for 1.35 in 2015. Time flies so quickly, doesn’t it? As most of you know, work on the Steam version stalle...
- Sun Apr 08, 2018 7:24 pm
- Forum: General Discussion
- Topic: THANKS!
- Replies: 11
- Views: 18150
Re: THANKS!
The hotfix worked somewhat for me but there are a few maps that are still black and purple polygons. Which maps? If you have mounted all the supported games you shouldn't be able to have problems with any of the official and custom maps ( unless the custom content of these maps have been lost which...
- Fri Apr 06, 2018 7:33 pm
- Forum: General Discussion
- Topic: THANKS!
- Replies: 11
- Views: 18150
Re: THANKS!
Actually we are helping you and we are part of the team, the thing is that we are pretty much nowadays in Discord: https://discord.gg/6FSw7Qp I'm still wondering why you prefer to stick with WinXP rather than move into Win8 or directly Win10 with such beast of rig. I'm sure that's the problem. Check...
- Fri Apr 06, 2018 7:22 pm
- Forum: General Discussion
- Topic: Will OC (Or what's left of it) ever be released to the public?
- Replies: 1
- Views: 8244
Re: Will OC (Or what's left of it) ever be released to the public?
We moved to Discord since basically no one uses forums nowadays ( although we keep the forum online for legacy information ), you can even find the link to our server at the main page: https://discordapp.com/invite/K9CFT9P
TL;DR: We still working on it
TL;DR: We still working on it
- Fri Mar 30, 2018 12:31 pm
- Forum: General Discussion
- Topic: THANKS!
- Replies: 11
- Views: 18150
Re: THANKS!
Try to verificate the cache of Source SDK Base 2007, then of all the games you are going to mount. Delete the obsidian folder and place a new one rather than just overwrite it. It is possible you might get two errors while loading the main menu on launch, but you can close them without problems. The...
- Wed Nov 29, 2017 5:16 pm
- Forum: Map Releases
- Topic: Oc_Inlight
- Replies: 21
- Views: 31096
Re: Oc_Inlight
Try by verificate the cache of Source SDK Base 2007, HL2 and the rest of games that you have mounted.
- Sat Nov 11, 2017 12:06 pm
- Forum: WIP Mapping
- Topic: oc_necro
- Replies: 29
- Views: 40260
Re: oc_necro
Oh you still alive. We are more active in our Discord rather than here, but from time on time we still checking this place.
https://discordapp.com/invite/K9CFT9P
https://discordapp.com/invite/K9CFT9P
- Wed Apr 26, 2017 2:37 pm
- Forum: The Outside World
- Topic: Time, Dr. Freeman?
- Replies: 1
- Views: 18761
Re: Time, Dr. Freeman?
There are no one here because we are in Discord https://discord.gg/6FSw7Qp (the link is at the main forum page). As for this place IDK about Shana, but I can assure you I did a local copy of the entire site. If it ever goes down, I will reupload it somewhere (although it would be archived so no one ...
- Sat Dec 17, 2016 5:27 pm
- Forum: General Discussion
- Topic: MAP: OC_LOBBY - Door Damage (Solved)
- Replies: 1
- Views: 9648
Re: MAP: OC_LOBBY - Door Damage (Solved)
Another alternative is to use directly NeoLobby to get rid of the door problem. It has several fixes and improvements over the normal lobby.
- Sat Apr 16, 2016 4:46 pm
- Forum: Map Releases
- Topic: Moe GlaDOS Factory (OC Remix)
- Replies: 16
- Views: 29116
Re: Moe GlaDOS Factory (OC Remix)
Raiden finished the fixings. Basically we replaced the speaker entities with ambient_generic entities (as it was in V1), and fixed the problem with the RES by packing all the content into the map.
Our work is finally done here.
Our work is finally done here.
- Thu Apr 14, 2016 4:35 pm
- Forum: The Outside World
- Topic: What are you listening to?
- Replies: 1258
- Views: 579237
Re: What are you listening to?
[BBvideo 425,350][/BBvideo]
Goodnight, and good luck to everyone.
Goodnight, and good luck to everyone.
- Fri Feb 12, 2016 5:24 pm
- Forum: Playermodels
- Topic: The Complete Models Pack! [OVER 200 MODELS!]
- Replies: 74
- Views: 98297
Re: The Complete Models Pack! [OVER 200 MODELS!]
The Waiting Room came to me asking if she can help by hosting the files too. Thanks!