oc_bunker_b2 download here

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JoeScoma
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oc_bunker_b2 download here

Post by JoeScoma »

download for oc_bunker_b2

http://www.ihud.com/file.php?file=files ... ker_b2.zip

if you can host your own link on other providers
[JSC]King of the crowbar
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Post by [JSC]King of the crowbar »

what do i extract it to?

sry im an idiot when it comes to computers and files an what not
BurningExcel
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Post by BurningExcel »

[JSC]King of the crowbar wrote:what do i extract it to?

sry im an idiot when it comes to computers and files an what not
Heh, you learn to crawl before you learn to run....anywho you extract the map into your map folder, your map folder is located within the Obsidian folder

P.S./Edit What changes have been made in this version? :thinking: Also dont forget to stickify! :rockon:
Scrap
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Post by Scrap »

whats new then in this version?
destu
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Post by destu »

He fixed the door that was stuck
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Post by Scrap »

destu wrote:He fixed the door that was stuck
lol :lol: is that the big door in a outside area? tought it was a frequent bug :D . But thats a nice way of making maps, release the first part and make the door not open so you could finish up the next area. Kinda like releasing maps in a episode base now.
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JoeScoma
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Post by JoeScoma »

when i tseted the map on lan it never had that door jam glitch
Pampers
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Post by Pampers »

Many more things that needs to be fixed with that map imo. In general stick to one theme and if you're need more than one atleast create some beliveable transactions between those themes. Use areaportals, hintbrushes, occluders and fade distances on models etc. Doing this will boost the average fps on the map which is especially low even if the map aint all that detailed :wink:
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Post by Antiqz »

says its corrupt :shock:
[JSC][GU]Antiqz
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