WE need something BIG!
WE need something BIG!
The mod sometimes seems as it is dead. Right now as im posting this the mod has 0 players playing online and its 6:00pm on sunday! We need to come up with new ideas and unique ideas at that to bring more life and attention to the mod, and to hook more players for a longer time. We need more creative and well done maps and lots of them such as cannon which is in progress. So if you have any ideas or solutions to keep the mod active post them here or pm thme to skidz, and or any mapper. If we dont produce many new aspects to gameplay, and or maps it will die.

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- npc_metropolice
- Posts: 237
- Joined: Sat Sep 23, 2006 2:25 am
Work in some kinds of giant enemy-boss like things and some new weapons, maybe work the uzi to not be so cartoony(or remove them because they are useless, the smg works better). maybe some CT skins from css to make it more tactical, a war based game idea where earths forces have regained a firm military grasp and are able to be well equipped soldiers fighting combine forces, fix docks definatley(remove HDR and add a fog look.
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- Entity Master
- Posts: 360
- Joined: Tue Oct 03, 2006 7:50 pm
- Location: Mannheim, Germany
Please dont delete something on the actual mod. The Uzis are nice as they are, even if theyre not as strong as the SMG´s!
What I want to see in the next Version are the Alien Controllers from HL1, because HL² dont have normal Flying Enemies (Just the Gunships and Helicopters, wich shouldnt be used in Indoor maps).
You could do some a change in all those maps with Big spawn rooms, with dozens of weapons around. A simple game_player_equip entity to spare time, and decrease latency (because there are not dozens of Physics objects around).
And some Idea wich requires a bit more coding I think.
Make players temporary passable by other players till they dont stuck together after Spawn and Teleport, that way we could have a Storymap where every player get teleported to the spot where the Story continues with a point_teleport Entity (targeted to "player" to teleport everyone).
What I want to see in the next Version are the Alien Controllers from HL1, because HL² dont have normal Flying Enemies (Just the Gunships and Helicopters, wich shouldnt be used in Indoor maps).
You could do some a change in all those maps with Big spawn rooms, with dozens of weapons around. A simple game_player_equip entity to spare time, and decrease latency (because there are not dozens of Physics objects around).
And some Idea wich requires a bit more coding I think.
Make players temporary passable by other players till they dont stuck together after Spawn and Teleport, that way we could have a Storymap where every player get teleported to the spot where the Story continues with a point_teleport Entity (targeted to "player" to teleport everyone).
Don´t feed the Graphic Whores!
What exactly is wrong with the HDR in OC_docks? If it's because all weapons appear full-bright, that only seems to happen on OC_docksB.
What would be good is to have some more NPC's that could be used as bosses. The best we have at the moment are antlion guards, and they only make good bosses because of the large amount of health they have. An intelligent, requires-entire-team-to-take-down type of boss would be excellent.
What would be good is to have some more NPC's that could be used as bosses. The best we have at the moment are antlion guards, and they only make good bosses because of the large amount of health they have. An intelligent, requires-entire-team-to-take-down type of boss would be excellent.
Multiple teleport destinations will have it choose an unused one for all players, and we have setup a way of teleporting everyone in this fasion already. No need for !player targeting, and with enough destinations there shouldnt be any clipping, spawn fragging, etc.Gandorques Hikla wrote:Please dont delete something on the actual mod. The Uzis are nice as they are, even if theyre not as strong as the SMG´s!
What I want to see in the next Version are the Alien Controllers from HL1, because HL² dont have normal Flying Enemies (Just the Gunships and Helicopters, wich shouldnt be used in Indoor maps).
You could do some a change in all those maps with Big spawn rooms, with dozens of weapons around. A simple game_player_equip entity to spare time, and decrease latency (because there are not dozens of Physics objects around).
And some Idea wich requires a bit more coding I think.
Make players temporary passable by other players till they dont stuck together after Spawn and Teleport, that way we could have a Storymap where every player get teleported to the spot where the Story continues with a point_teleport Entity (targeted to "player" to teleport everyone).
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- Obsidian Premium
- Posts: 1624
- Joined: Mon May 29, 2006 12:06 pm
Re: hmm
we are still in beta, but I think the community is good right now.worbat wrote:well i found this on wiki but i gess this mod needs some publisity!