Obsidian General.
Power-Mad
Combine Rebel
Posts: 1219 Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota
Post
by Power-Mad » Tue Nov 28, 2006 3:31 am
you really should update some of htis to the changelist.
Gurluas
npc_combine_s
Posts: 303 Joined: Fri Sep 15, 2006 12:07 pm
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by Gurluas » Thu Dec 07, 2006 8:28 pm
What changes were made to npc hydra?
1/4 Life
Polygon
Posts: 53 Joined: Mon Oct 02, 2006 5:25 pm
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by 1/4 Life » Thu Dec 07, 2006 10:11 pm
skidz wrote:
- npc_hydra changes.
TELL US WHAT YOU CHANGED!
It would be kickass if you fixed the Memory leaks and MP Killing bugs.
AMD Athlon 64 x2 4800+
Sapphire Radeon HD 3870 (x2, Crossfire)
ASUS A8R32-MVP Deluxe
2GB Corsair Ram
Windows Vista Ultimate x64
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Thu Dec 07, 2006 11:25 pm
1/4 Life wrote: skidz wrote:
- npc_hydra changes.
TELL US WHAT YOU CHANGED!
It would be kickass if you fixed the Memory leaks and MP Killing bugs.
OMYGHOD AHHHHHHHHH HYDRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!11111111111111
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Thu Dec 07, 2006 11:46 pm
memory leaks
Hyperjag3
npc_strider
Posts: 604 Joined: Mon May 29, 2006 8:54 am
Contact:
Post
by Hyperjag3 » Fri Dec 08, 2006 2:10 am
All I did was stop it killing UTIL_GetLocalPlayer all the time, nothing more.
[FTA]c0m4ndo45
npc_combine_s
Posts: 306 Joined: Sat Sep 23, 2006 9:06 pm
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by [FTA]c0m4ndo45 » Fri Dec 08, 2006 9:30 am
uh, i hope that also fixes that thing making hydra attack only first player that it finds, and then he cant even respawn and is allredy dead...
<Proud to be a gamer>
Gurluas
npc_combine_s
Posts: 303 Joined: Fri Sep 15, 2006 12:07 pm
Post
by Gurluas » Fri Dec 08, 2006 12:28 pm
Can you make it killable?
1/4 Life
Polygon
Posts: 53 Joined: Mon Oct 02, 2006 5:25 pm
Post
by 1/4 Life » Fri Dec 08, 2006 8:25 pm
Hyperjag3 wrote: All I did was stop it killing UTIL_GetLocalPlayer all the time, nothing more.
That IS why it only killed Player 1 in MP.
AMD Athlon 64 x2 4800+
Sapphire Radeon HD 3870 (x2, Crossfire)
ASUS A8R32-MVP Deluxe
2GB Corsair Ram
Windows Vista Ultimate x64
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Sat Dec 09, 2006 1:55 am
1/4 Life wrote: Hyperjag3 wrote: All I did was stop it killing UTIL_GetLocalPlayer all the time, nothing more.
That IS why it only killed Player 1 in MP.
[JSC]Steve
npc_metropolice
Posts: 263 Joined: Sun Jul 16, 2006 6:37 am
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by [JSC]Steve » Sat Dec 09, 2006 4:59 am
Give everything ragdoll gibs sometime down the line
...Also the Garg's death is still a little bugged. It explodes a few times and then it just expands and poof it becomes gibs, and the leg just stands. You should have it so the gibs go flying in all directions as soon as it explodes the final time, and maybe have a garg eyeball as one of the gibs too.
Shana
Lead Developer
Posts: 2971 Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
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Post
by Shana » Sat Dec 09, 2006 5:23 am
and make the bigmomma corpse non-solid, its anoying of he dies in front of a door, and you cant pass it
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
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by skidz » Sat Dec 09, 2006 6:18 am
W0rf0x wrote: and make the bigmomma corpse non-solid, its anoying of he dies in front of a door, and you cant pass it
Done.