Current 1.22 changelist. RELEASED!
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- npc_strider
- Posts: 617
- Joined: Tue Jun 27, 2006 8:01 am
- Location: Australia
SWEET no more lops, one thing has been bugging me though, when you come up to a map change what happens when players are only half way though the map?
What happens to player 3
What happens to player 3
AKA Sparda
http://dead-on-arrival.roflforum.net
http://dead-on-arrival.roflforum.net
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- npc_metropolice
- Posts: 263
- Joined: Sun Jul 16, 2006 6:37 am
- [FTA]c0m4ndo45
- npc_combine_s
- Posts: 306
- Joined: Sat Sep 23, 2006 9:06 pm
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- npc_strider
- Posts: 617
- Joined: Tue Jun 27, 2006 8:01 am
- Location: Australia
Yeah, 30 seconds work can take it out of ya.[JSC]c0m4ndo45 wrote:lol sparda, all that just for a question? o.o
AKA Sparda
http://dead-on-arrival.roflforum.net
http://dead-on-arrival.roflforum.net
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- npc_strider
- Posts: 617
- Joined: Tue Jun 27, 2006 8:01 am
- Location: Australia
But with the HL story maps isn't there like only one spawn point? wont we have the classic spawning inside each other?
AKA Sparda
http://dead-on-arrival.roflforum.net
http://dead-on-arrival.roflforum.net
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- npc_strider
- Posts: 617
- Joined: Tue Jun 27, 2006 8:01 am
- Location: Australia
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
Wow, this update just keeps getting better and better!! Holy ****, i'm not going to be able to get off Hammer for a long while...
Kickass work guys. Can't wait for the release!
Kickass work guys. Can't wait for the release!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/