coop_missile_silo_214 modify cfg???

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Misfire
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coop_missile_silo_214 modify cfg???

Post by Misfire »

Hey, does anyone have the map modify to share for this map?

I was able to get spawns working but I dont know how to get spawns to update when we reach checkpoints, also the map crashes the server at the part where a bunch of antlions spawn and an antlion guard falls thru the ceiling.

Help would be appreciated thanks!
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Post by fug4life »

W0rf0x created the original Modify, as he does with most. He's pretty good with sharing stuff he has Modified, Though I know it's not fair we should rely on him all the time. So its good your having ago at it and keep trying!!! I hope more people learn to use them. I personally would like to see more Mappadds on the forums, something I'm working on at the moment, although its the same story with the Player Model Requests we need more people who have the time & know how to help satisfy the requests.

As for coop_missile_silo214, W0rf0x actually added it to the forum where the map was released, so I'm hoping he won't mind if I post you the link (fingers crossed).

Original thread:
http://www.mapping-tutorials.de/forum/s ... hp?t=16280
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Misfire
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Post by Misfire »

fug4life wrote:W0rf0x created the original Modify, as he does with most. He's pretty good with sharing stuff he has Modified, Though I know it's not fair we should rely on him all the time. So its good your having ago at it and keep trying!!! I hope more people learn to use them. I personally would like to see more Mappadds on the forums, something I'm working on at the moment, although its the same story with the Player Model Requests we need more people who have the time & know how to help satisfy the requests.

As for coop_missile_silo214, W0rf0x actually added it to the forum where the map was released, so I'm hoping he won't mind if I post you the link (fingers crossed).

Original thread:
http://www.mapping-tutorials.de/forum/s ... hp?t=16280
I would love to do mapadds, which is what I've been learning recently, I wish there was a tutorial of some sorts so I could learn what some of the things mean and how to do complex madadds,

however for the time being, I just learn by example
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Post by DaMaN »

Actually don't do what I said here, because W0rf0x pointed out that these releases are for 1.23, not 1.33. So don't download it, unless you want the Zteer's modify generator thingy.
Check out fug4life's release in Misc. Releases here: http://obsidianconflict.de/forums/viewtopic.php?t=1811
It's got some good stuff for mapadds, including the oc_modify_generator001 which is "a program made by Zteer to easily make your own cutom mapadds by comparing the changes made between to decompiled vmf files (the original and an edited copy of the original). Created by Zteer"
Last edited by DaMaN on Mon Sep 08, 2008 2:43 am, edited 2 times in total.
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Post by Shana »

DaMaN wrote:Check out fug4life's release in Misc. Releases here: http://obsidianconflict.de/forums/viewtopic.php?t=1811

It's got some sweet stuff, including the oc_modify_generator001 which is "a program made by Zteer to easily make your own cutom mapadds by comparing the changes made between to decompiled vmf files (the original and an edited copy of the original). Created by Zteer"
People should not dl it, as it contains gandos old 1.23 ep1 mapadds.
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Post by DaMaN »

W0rf0x wrote:
DaMaN wrote:Check out fug4life's release in Misc. Releases here: http://obsidianconflict.de/forums/viewtopic.php?t=1811

It's got some sweet stuff, including the oc_modify_generator001 which is "a program made by Zteer to easily make your own cutom mapadds by comparing the changes made between to decompiled vmf files (the original and an edited copy of the original). Created by Zteer"
People should not dl it, as it contains gandos old 1.23 ep1 mapadds.
Ah, ok, but what about Zteer's mapadd program? Does that still work in 1.33?
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Post by Shana »

DaMaN wrote:
W0rf0x wrote:
DaMaN wrote:Check out fug4life's release in Misc. Releases here: http://obsidianconflict.de/forums/viewtopic.php?t=1811

It's got some sweet stuff, including the oc_modify_generator001 which is "a program made by Zteer to easily make your own cutom mapadds by comparing the changes made between to decompiled vmf files (the original and an edited copy of the original). Created by Zteer"
People should not dl it, as it contains gandos old 1.23 ep1 mapadds.
Ah, ok, but what about Zteer's mapadd program? Does that still work in 1.33?
Of course, also, you dont need to dl fugs pack to get it, as zteer released it on the forum.
http://www.obsidianconflict.de/forums/v ... php?t=1432
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Post by DaMaN »

W0rf0x wrote:
DaMaN wrote:
W0rf0x wrote:
DaMaN wrote:Check out fug4life's release in Misc. Releases here: http://obsidianconflict.de/forums/viewtopic.php?t=1811

It's got some sweet stuff, including the oc_modify_generator001 which is "a program made by Zteer to easily make your own cutom mapadds by comparing the changes made between to decompiled vmf files (the original and an edited copy of the original). Created by Zteer"
People should not dl it, as it contains gandos old 1.23 ep1 mapadds.
Ah, ok, but what about Zteer's mapadd program? Does that still work in 1.33?
Of course, also, you dont need to dl fugs pack to get it, as zteer released it on the forum.
http://www.obsidianconflict.de/forums/v ... php?t=1432
Well then, I guess I was looking in the wrong forum. :roll: :ugly:
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Post by fug4life »

I'll try contact filefront ASAP just my email isp isnt really playing ball at the moment.

As for generator program its an amazing tool. But even more amazing is what this mod can do with mapadds, hammer, cfg files, scripts, res files mounting etc.

Some hints! (Mostly what I learnt from the others W0rf0x, Zteer, Gand & Skidz).

Using modify generator.

When you decompile a map (map_d)open it up in hammer and immediately save and rename to something like (map_d1). Then again save and rename to something like (map_d2). I would then start to work on map d2 onwards and in the generator program I'd compare the latest version im editing with map_d1 to generate the script(As W0rf0x says it cuts out a lot of crap). You'll have to rename the generated modify back to map_modify thats all before you can use it.

Basically its still exploration as to what is possible to be used in hammer entity wise. A hell of a lot. But nothing template wise and brush wise (And enities tied to brushes) I think you can add I/O to already exsisting brush triggers? But I never do (edit thats a lie you can infact modifiy some exsisting brushes i.e func_breakables). But alot of powerful entities are at your dispolsal that compiled with mounting and the ability to add map.cfg files and res.files etc allows for alot of manipulation.

I have to say I'm still learning as always with hammer so I can't really say but if you look at the exsisting mappadds your get the idea of what is possible.

One last tip remove the info_player_starts and item_suits they cause me to normally spawn at 0,0,0.
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'She has zero tolerance for idiots'.

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