What's so good a bout Obsidian is that you as a mapper have greater possibilities! With all extra scripts and so even a monkey can make a map that feels different. For example it's easy to make both an extremely hard or an extremely easy map. It's up to the mapper how he configures his scripts and npcs. Most of all it's very fun since all the players fight on the same side. Noone has to loose! Everybody gets satisfied!
Mustang wrote:I should make a post requesting failable missions.
That's kind of what I'm working on... Let's call my mission half failable. A good and a bad ending. (The two endings will be completely different from each other, considering gameplay) First I thought of this mission failed thing, but it's rather harsh. That depends on how my work carries on.
ill tell u what would be pretty cool , if someone decompiled a few maps from hl1 and added the same mission or something like decay but more than 2 players and get some of those asshole big guys with the sort of ..gun that fires bugs that chase u and make u scream
shadow-will wrote:ill tell u what would be pretty cool , if someone decompiled a few maps from hl1 and added the same mission or something like decay but more than 2 players and get some of those asshole big guys with the sort of ..gun that fires bugs that chase u and make u scream
Well the fox made oc_wgh bits were based off of hl1.