Disable NPCs gibbing?
Disable NPCs gibbing?
Hi, I was wondering if it would be possible to disable the NPCs from gibbing. I don't really like how it is bones instead of body parts (though that would take some effort to make I'm sure) and I wanted to disable gibbing so it would be like in standard HL2.
Re: Disable NPCs gibbing?
feel free to request it on the bugtracker
Re: Disable NPCs gibbing?
Done that.
- Keychain
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Re: Disable NPCs gibbing?
Definitely need this. It's more fun for an NPC's ragdoll to go flying rather to just see it disappear into giblets.
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Re: Disable NPCs gibbing?
But unlike the normal Source games or another mods, in OC only the corpses are ragdoll for some seconds, until it stop moving in the floor (or another site) and become prop_dynamic (<-yes?) and later fade.Keychain wrote:Definitely need this. It's more fun for an NPC's ragdoll to go flying rather to just see it disappear into giblets.
It was made for performance and don´t have 40 ragdolls in a map (it will lag incredibly).
- Keychain
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Re: Disable NPCs gibbing?
Yes I know. What does that have to do with anything? The ragdolls don't freeze until they make contact with a surface anyway.
That error was recently fixed by, or will be fixed by, Mmav as far as I know though.
That error was recently fixed by, or will be fixed by, Mmav as far as I know though.
Re: Disable NPCs gibbing?
Would there be a way for a client to set ragdoll lifetime or amount of ragdolls at once?
- Datastream
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Re: Disable NPCs gibbing?
I think you can set ragdoll lifetime.
Re: Disable NPCs gibbing?
How?Datastream wrote:I think you can set ragdoll lifetime.
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Re: Disable NPCs gibbing?
g_ragdoll_maxcount x //max amount of ragdolls i think this command doesnt work anymore since orangebox update around 2007.
ragdoll_sleepaftertime x //Amount of time until the ragdolls with become static. I think it's in seconds. default is 3.5 i think. perhaps setting this higher will make them live longer.
g_ragdoll_fadespeed = xxx //This is how quickly they fade. Most likely as they become static. Not in seconds. I think its ms.
g_ragdoll_lvfadespeed = xxx //Dunno, maybe start of fading, and above is completely gone. Not in seconds. ms probably.
ragdoll_sleepaftertime x //Amount of time until the ragdolls with become static. I think it's in seconds. default is 3.5 i think. perhaps setting this higher will make them live longer.
g_ragdoll_fadespeed = xxx //This is how quickly they fade. Most likely as they become static. Not in seconds. I think its ms.
g_ragdoll_lvfadespeed = xxx //Dunno, maybe start of fading, and above is completely gone. Not in seconds. ms probably.