Obsidian Roadmap

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Neico
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Obsidian Roadmap

Post by Neico »

I felt like to post a Roadmap to let you people know what we are currently planning (Warning: anything in here can be changed anytime we drop the Idea of it etc., you have been warned.)

Code: Select all

- Obsidian Conflict 1.0: First Version on Steam which will also feature a new versioning syntax, the version isn't advertised anymore and as such is now based on the date of the last build

- General scripting implementation (lua at the very least): TBA

- ...
Note: No detailed Information is available to the mentioned things in the Roadmap, it may get added from time to time
Last edited by Neico on Fri Oct 23, 2009 7:53 am, edited 6 times in total.
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Neico
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Re: Obsidian Roadmap

Post by Neico »

Updated and cleaned the thread
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LivingWithGames
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Re: Obsidian Roadmap

Post by LivingWithGames »

Code: Select all

- Obsidian Conflict 1.36 : First Version on Steam which will also feature a new versioning syntax, it's now 0.1.3.6 to indicate that it's basically still a beta
Now I know that the next version will be on Steam.One of my doubts is gone.
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Re: Obsidian Roadmap

Post by MaestraFénix »

BiElGaMe wrote:

Code: Select all

- Obsidian Conflict 1.36 : First Version on Steam which will also feature a new versioning syntax, it's now 0.1.3.6 to indicate that it's basically still a beta
Now I know that the next version will be on Steam.One of my doubts is gone.
:medic:

Double sense.

Well, at least see at the LUA objective still on the list. Sadly, i don't know coding (yet), but i'm making great advances in modeling, mapping and animating, so i'll continue helping the mod.
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werve
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Re: Obsidian Roadmap

Post by werve »

The renewed popularity obsidian deserves will be wonderful.
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Re: Obsidian Roadmap

Post by RocketRunner »

Yeah, this should garner a fair bit of interest.
I usually run from rockets.
Pretty straightforward.
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Neico
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Re: Obsidian Roadmap

Post by Neico »

Since I don't feel like making a new Thread I'll just leave this here:

Obsidian Conflict Calendar

You can use use this (read-only): https://www.google.com/calendar/embed?s ... ope/Berlin

For those with Thunderbird and Lighting Addon use this: https://www.google.com/calendar/ical/r4 ... /basic.ics
and for XML based Apps use this: https://www.google.com/calendar/feeds/r ... blic/basic
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Re: Obsidian Roadmap

Post by Dimaxa »

what about multipassengers vehicles (buggy, bus, plane may be)? I know they are already in synergy but synergy slowly dies. It would be awesome if obsidian had this feature
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Re: Obsidian Roadmap

Post by Gary »

Yeah, I don't recall seeing the seat entity you guys talked about a while back in the "up-coming" video. It would be rather useful...
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Re: Obsidian Roadmap

Post by MaestraFénix »

Yeah, with that i could remplace the combine pods that i use in my map.
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Re: Obsidian Roadmap

Post by DrWahwee »

Have you guys considered entering the mod into Steam Greenlight?
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Re: Obsidian Roadmap

Post by Gary »

DrWahwee wrote:Have you guys considered entering the mod into Steam Greenlight?
They are already on Steam, they just haven't released that version yet.


Please correct me if I'm wrong.
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Re: Obsidian Roadmap

Post by TESLA-X4 »

Gary is correct that we already have the ability to distribute on Steam, but Greenlighting the mod would allow us to access (and change/fix) Source engine code, thereby reducing the occurence of errors and crashes. However, that's still in the decision phase at this time.
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
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Neico
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Re: Obsidian Roadmap

Post by Neico »

more like: give us the money for the entry fee and we're online there in no time...
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Re: Obsidian Roadmap

Post by MaestraFénix »

I thought all this information was classified...
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