Obsidian General.
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Sun Sep 03, 2006 8:13 pm
Obsidian needs many official maps! oc_you_name_it or whatever, just add it to the next patch! (as long as it's good
)
How many maps are included in the installer for SC by the way?
Chandler
npc_hunter
Posts: 559 Joined: Thu Jun 22, 2006 5:06 am
Post
by Chandler » Sun Sep 03, 2006 8:27 pm
destu wrote: Chandler wrote: Like oc STARSHIPTROOPERS!!
please?
How about no.
WHAT!
why not. it's not like it'd hurt or anything
besides 25 downloads and 35 votes all of which are 5 starrs. hell yes!
DarkMasterOz
Vertex
Posts: 15 Joined: Fri Aug 25, 2006 9:47 pm
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by DarkMasterOz » Tue Sep 05, 2006 8:40 pm
I think maps that are made by other people and not the creators of the mod should be released in a map pack completely seperate to the mod.
That way people can update the mod quicker because it'll be
a smaller download file. Then if they want more maps
they can download them from a sepeate link.
Just my idea.
destu
npc_helicopter
Posts: 995 Joined: Mon Jul 10, 2006 7:17 pm
Post
by destu » Tue Sep 05, 2006 8:46 pm
Oniyuri wrote: How many maps are included in the installer for SC by the way?
Around 22
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Tue Sep 05, 2006 9:02 pm
destu wrote: Oniyuri wrote: How many maps are included in the installer for SC by the way?
Around 22
Are they all high quality maps?
destu
npc_helicopter
Posts: 995 Joined: Mon Jul 10, 2006 7:17 pm
Post
by destu » Wed Sep 06, 2006 11:31 am
Oniyuri wrote: destu wrote: Oniyuri wrote: How many maps are included in the installer for SC by the way?
Around 22
Are they all high quality maps?
Yes
[JSC][GU]PREDATOR
Obsidian Premium
Posts: 1624 Joined: Mon May 29, 2006 12:06 pm
Post
by [JSC][GU]PREDATOR » Wed Sep 06, 2006 12:57 pm
LOL i didn't know there was a command npc_create monster_scientist! i just used it and it was an error, but its meant to play a screaming sound when you hit it but its missing so i added it myself only i made it a farting sound instead
nefarious
npc_metropolice
Posts: 200 Joined: Wed Aug 09, 2006 6:11 am
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by nefarious » Thu Sep 07, 2006 5:53 am
I hope to finish oc_levels before the next patch and maby it will get put in with it.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Thu Sep 07, 2006 7:10 am
We just got permission to use the High Def Half-Life source model pack by the HIT team. They are putting together a package right now with all the latest. Once they finish we will include it with the mod in 1.2.
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Thu Sep 07, 2006 7:31 am
YOU'RE KIDDING?
\(^O^)/
Chandler
npc_hunter
Posts: 559 Joined: Thu Jun 22, 2006 5:06 am
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by Chandler » Thu Sep 07, 2006 7:33 am
d(^_^)b
EYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
ITS DA FONZ!
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
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by skidz » Thu Sep 07, 2006 4:55 pm
[JSC][GU]PREDATOR
Obsidian Premium
Posts: 1624 Joined: Mon May 29, 2006 12:06 pm
Post
by [JSC][GU]PREDATOR » Thu Sep 07, 2006 4:59 pm
skidz wrote:
I wonder if this model is included with the pack.
Eww i don't like that it looks horrible!
looks all melted or something.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Thu Sep 07, 2006 5:01 pm
Source Normal Maps. Half-Life Source is a much older version of the source engine. Will probably look better in a more up to date version. We'll see.
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Thu Sep 07, 2006 5:08 pm
That garg looks pretty weird as it is.
Still it almost looks better than the old one.