Current 1.2 changelist.
-
- Obsidian Premium
- Posts: 1624
- Joined: Mon May 29, 2006 12:06 pm
that looks sweet!gtaiiilc wrote:add this add this! http://www.hl-improvement.com/forums/in ... c=6151.new
-
- Obsidian Premium
- Posts: 1624
- Joined: Mon May 29, 2006 12:06 pm
-
- Obsidian Premium
- Posts: 1624
- Joined: Mon May 29, 2006 12:06 pm
-
- prop_static
- Posts: 73
- Joined: Fri Aug 18, 2006 7:02 pm
OMG that's half life 2 quality!gtaiiilc wrote:add this add this! http://www.hl-improvement.com/forums/in ... c=6151.new
And til you patch up whatever 1.2 breaks. I know we're not hoping for it, just something that naturally occers.skidz wrote:We want to release, but really want to include the new models.
1.3 is going to be a large release. Several new ideas your going to love. But its going to take a some time to get those done and ready. And we arnt going to announce them till close to its release either.
-
- prop_static
- Posts: 73
- Joined: Fri Aug 18, 2006 7:02 pm
Oc_WGH has gone throught some major updates from the last version. Heres a changelog pretty much covering everything that has happend since the last version.
Oc_WGH Changelog
-Added HDR
-Removed some zombine spawners and added them on other places
-Re-worked brushwork
-Re-worked details
-Re-worked lightning
-Re-worked texturing
-Fixed various bugs
---Text the shortcut has opend now displays for everyone
---Fixed the map having no ending
-Added in a big boss battle
-Added and fixed up cubemaps
-Added more spawns
-Added a yellow light to indicate where the players should go once the teleporter has opend
Thats pretty much all for the time being. Hopefully ill be able to fix some minor things before the release.
Oc_WGH Changelog
-Added HDR
-Removed some zombine spawners and added them on other places
-Re-worked brushwork
-Re-worked details
-Re-worked lightning
-Re-worked texturing
-Fixed various bugs
---Text the shortcut has opend now displays for everyone
---Fixed the map having no ending
-Added in a big boss battle
-Added and fixed up cubemaps
-Added more spawns
-Added a yellow light to indicate where the players should go once the teleporter has opend
Thats pretty much all for the time being. Hopefully ill be able to fix some minor things before the release.
Last edited by The fox on Tue Sep 12, 2006 8:30 pm, edited 1 time in total.
-
- Vertex
- Posts: 15
- Joined: Fri Aug 25, 2006 9:47 pm
-
- Obsidian Premium
- Posts: 1624
- Joined: Mon May 29, 2006 12:06 pm