Obsidian General.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Wed Jan 03, 2007 8:09 pm
Mustang wrote: No, ingame.
It was the lobby in the beginning of HL:S I spawned one and it was an ERROR with an smg.
Hmm, spawned one... We have fixed a bug with grunts not showing up after a screen refresh which might have something to do with this. Maybe you got an error in the console we can work from?
We will take a look either way.
Mustang
npc_combinegunship
Posts: 795 Joined: Thu Jul 27, 2006 2:33 am
Location: witty phrase here
Post
by Mustang » Wed Jan 03, 2007 8:10 pm
I crashed shortly after when the host spawned an assassin and killed it while I was looking at it, want the dump?
Hyperjag3 wrote: God damnit, I can't take anymore of that fag's shit, banned.
skidz wrote: Your account and IP are banned for life, goodbye.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Wed Jan 03, 2007 8:11 pm
Fire_cube wrote: Bring back the v_model rotation system from hl2 pleese. The guns are so boring to look at when you turn around since hl2dm.
So far no hl2mp mod added back this feature and it makes the cube really sad
Pictures for the dumb
Note : This is a dead serious request
I agree, I mentioned this in the past but we never took a look to figure out what it was. Perhaps it would screw things up in Online since the v model would be firing from a slightly different spot on the client and it wouldn't match up. Not sure myself. We'll take a look.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Wed Jan 03, 2007 8:11 pm
cool thnx
Last edited by
Hell-met on Wed Jan 03, 2007 8:12 pm, edited 1 time in total.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Wed Jan 03, 2007 8:11 pm
Mustang wrote: I crashed shortly after when the host spawned an assassin and killed it while I was looking at it, want the dump?
Indeed
Mustang
npc_combinegunship
Posts: 795 Joined: Thu Jul 27, 2006 2:33 am
Location: witty phrase here
Post
by Mustang » Wed Jan 03, 2007 8:12 pm
I'll upload it when I get home. 40 minutes at the most.
Hyperjag3 wrote: God damnit, I can't take anymore of that fag's shit, banned.
skidz wrote: Your account and IP are banned for life, goodbye.
Mustang
npc_combinegunship
Posts: 795 Joined: Thu Jul 27, 2006 2:33 am
Location: witty phrase here
Post
by Mustang » Wed Jan 03, 2007 9:26 pm
I'm pretty sure this is the one, I only crashed once yesterday.
http://www.ihud.com/file.php?file=files ... 74109.mdmp
Hyperjag3 wrote: God damnit, I can't take anymore of that fag's shit, banned.
skidz wrote: Your account and IP are banned for life, goodbye.
Lark
npc_advisor
Posts: 1077 Joined: Sat Jun 10, 2006 3:21 am
Location: Termina
Contact:
Post
by Lark » Wed Jan 03, 2007 11:03 pm
I want a command to turn off headcrabs from coming off like in hl1 that means dead or alive I cant make a zombie map with headcrabs comeing off.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Wed Jan 03, 2007 11:20 pm
You can't make maps anyway.
OHOHO
w/e
Fix the crowbar attack sounds.
The "hit flesh" one is always playing (combined with the good hit sound meant to play alone) whenever you hit any object since hl2dm, unlike HL2.
IM SO SNEAKY I NOTICE ALL THESE THINGS
Power-Mad
Combine Rebel
Posts: 1219 Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota
Post
by Power-Mad » Wed Jan 03, 2007 11:22 pm
Fix the sounds on the stalker if you do not own episode 1.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Wed Jan 03, 2007 11:24 pm
A command to switch the fraking "leak" soldier model to the original grey one
Shana
Lead Developer
Posts: 2971 Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:
Post
by Shana » Wed Jan 03, 2007 11:30 pm
add a flag to the helicopter, like "dont fire the MG"
-why?
-beacause i need that for a map
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Wed Jan 03, 2007 11:32 pm
W0rf0x wrote: add a flag to the helicopter, like "dont fire the MG"
-why?
-beacause i need that for a map
the what
Shana
Lead Developer
Posts: 2971 Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:
Post
by Shana » Wed Jan 03, 2007 11:37 pm
Fire_cube wrote: W0rf0x wrote: add a flag to the helicopter, like "dont fire the MG"
-why?
-beacause i need that for a map
the what
MG (machinegun)
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Wed Jan 03, 2007 11:41 pm
lol.
no need to code a new flag just for that.
enable ai_relationships and disable them whenever you want it to attack , srsly wetf nub