Hey hey, Merchant
- CozmicShredder
- Polygon
- Posts: 44
- Joined: Mon Jul 24, 2006 5:42 am
- Location: MI. USA
- Contact:
Was thinking if the merchant is meant to be killed and the particular client or clients/team is supposed to protect them from either AI or other team then if someone on your team kills him or attacks him then are they going to get a negative score or are they going to suffer some other consequence?
And can this be set as an option to allow mappers or servers to impose some type of moderations by the AI itself??
And are you going to set modes for the Merchant like allow whoever has power over the merchant to set him to guard, attack or flee...
And are their going to be Merchant Classes as well?
And can this be set as an option to allow mappers or servers to impose some type of moderations by the AI itself??
And are you going to set modes for the Merchant like allow whoever has power over the merchant to set him to guard, attack or flee...
And are their going to be Merchant Classes as well?
I know you said you can use most npc models, can you use for dynamic prop models, I'm trying to use a particular model just for decoration in my map at the moment. But should I want to is it possible to have other models or even func_ brushes as the merchant?
The model in question is the models/advisor.mdl
Is it ok to use this model for OC I can't remeber if it was in the game or not? For I have it as a prop_dynamic, No big deal if it's not possible to have as merchant. I'll pick something else, and still have advisor as a prop.
The model in question is the models/advisor.mdl
Is it ok to use this model for OC I can't remeber if it was in the game or not? For I have it as a prop_dynamic, No big deal if it's not possible to have as merchant. I'll pick something else, and still have advisor as a prop.
Yea, there will be an object version of the merchant so you can have an ATM machine or something.fug4life wrote:I know you said you can use most npc models, can you use for dynamic prop models, I'm trying to use a particular model just for decoration in my map at the moment. But should I want to is it possible to have other models or even func_ brushes as the merchant?
The model in question is the models/advisor.mdl
Is it ok to use this model for OC I can't remeber if it was in the game or not? For I have it as a prop_dynamic, No big deal if it's not possible to have as merchant. I'll pick something else, and still have advisor as a prop.
-
- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
Lol, i just had this image of grigori stuffed into an atm handing out guns.skidz wrote:Yea, there will be an object version of the merchant so you can have an ATM machine or something.fug4life wrote:I know you said you can use most npc models, can you use for dynamic prop models, I'm trying to use a particular model just for decoration in my map at the moment. But should I want to is it possible to have other models or even func_ brushes as the merchant?
The model in question is the models/advisor.mdl
Is it ok to use this model for OC I can't remeber if it was in the game or not? For I have it as a prop_dynamic, No big deal if it's not possible to have as merchant. I'll pick something else, and still have advisor as a prop.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
You could do that.DaMaN wrote:Lol, i just had this image of grigori stuffed into an atm handing out guns.skidz wrote:Yea, there will be an object version of the merchant so you can have an ATM machine or something.fug4life wrote:I know you said you can use most npc models, can you use for dynamic prop models, I'm trying to use a particular model just for decoration in my map at the moment. But should I want to is it possible to have other models or even func_ brushes as the merchant?
The model in question is the models/advisor.mdl
Is it ok to use this model for OC I can't remeber if it was in the game or not? For I have it as a prop_dynamic, No big deal if it's not possible to have as merchant. I'll pick something else, and still have advisor as a prop.

-
- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
What about a restock input? Or a restock weapon to amount? Like "OnTrigger // merchant // restock // weapon_smg1 10"?
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Couple more questions?
They've already probably been asked but...
Can the merchant be respawned easily if killed, say on a template (Did I already ask this?), say after a certain time.
Can you script whole kit load outs for the merchant to carry, I.e class setups?
And an unrelated question, how do you give colour effects to models, like Power-Mad's fast zombies in starlight, can it be done in hammer ( do you just adjust render colour? I haven't tried this yet ) I want to have red/blue merchants.
They've already probably been asked but...
Can the merchant be respawned easily if killed, say on a template (Did I already ask this?), say after a certain time.
Can you script whole kit load outs for the merchant to carry, I.e class setups?
And an unrelated question, how do you give colour effects to models, like Power-Mad's fast zombies in starlight, can it be done in hammer ( do you just adjust render colour? I haven't tried this yet ) I want to have red/blue merchants.
-
- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
Well, I don't know about the rest of your questions, but I do know that by using the render colour it'll alter the colour of the model, so yes, that's probably how power-mad's fast zombies were altered. It can give a really nice effect, like blue antlionguards, black zombies, red combine elites, etc.fug4life wrote: And an unrelated question, how do you give colour effects to models, like Power-Mad's fast zombies in starlight, can it be done in hammer ( do you just adjust render colour? I haven't tried this yet ) I want to have red/blue merchants.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
-
- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
Heh, npfug4life wrote:Thnx for info, My mind is at rest.

Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/