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Posted: Thu May 07, 2009 9:28 pm
by Gary
Also, I just thought up why it wouldn't be as powerful, since it is using a modified combine battery and not a large combine power source like the mounted version, it would have to charge super-capacitors to get the full effect of the mounted version.

The weapon was also modified to use less energy as once, giving it more rounds per clip as rebels tended to miss a few shots with all the recoil.

Though the charged shot is as powerful as the mounted version shot.

Posted: Thu May 07, 2009 10:29 pm
by shiftey
Gjsdeath wrote:Also, I just thought up why it wouldn't be as powerful, since it is using a modified combine battery and not a large combine power source like the mounted version, it would have to charge super-capacitors to get the full effect of the mounted version.

The weapon was also modified to use less energy as once, giving it more rounds per clip as rebels tended to miss a few shots with all the recoil.

Though the charged shot is as powerful as the mounted version shot.
That addresses all the concerns I initially had of your idea. Good thinking.

On a quick side note, I'd like to state that avoiding using other mods' content is imperative if we hope to keep all the cool stuff after steamworks. Otherwise OC will end up like the stripped down modern S.y.n.e.r.g.y.

Posted: Thu May 07, 2009 10:39 pm
by Gary
shiftey wrote: [...]
On a quick side note, I'd like to state that avoiding using other mods' content is imperative if we hope to keep all the cool stuff after steamworks. Otherwise OC will end up like the stripped down modern S.y.n.e.r.g.y.
I agree, plus, we can use the sound's and effects from EP2, as that is where the weapon came from.

Posted: Thu May 07, 2009 10:40 pm
by destiny
i didnt see that weapon in ep2.

Posted: Thu May 07, 2009 10:42 pm
by Gary
destiny wrote:i didnt see that weapon in ep2.
Check the last post on the first page.

This is the page for the weapon
Overwatch wki; AutoGun wrote: The Autogun is a stationary Combine turret seen only in the chapter "Under the Radar" of Half-Life 2: Episode Two. It is used to stem the flow of Zombies pouring out of City 17 as well as block Resistance supply runs to the White Forest. It has three blue search beams that behave like Overwatch Snipers (including their obsession with killing birds), but fires a much more powerful weapon which could drain the player's full health in only a couple of hits. It can only be defeated by sneaking around behind it and dropping a grenade into its control systems.

The black box attached to the back of the Autogun sucks large amounts of air into the weapon when the panel is opened, which could indicate that the weapon is Plasma-based. This would explain why the zombies hit by the beam also catch fire as well as break in half.

The gun is much faster than a sniper, and hits even harder. The only way to survive is to crawl through a trench between the wrecked cars in front of it and climb up the side of the house.

Posted: Thu May 07, 2009 10:51 pm
by destiny
ooh those things didnt even bother looking at how they looked.

Posted: Thu May 07, 2009 11:07 pm
by Gary
I know, but after I beat that part of the level I always liked the way they looked and recently I was just browsing models in the SDK and found the model of the gun, after thinking about it enough I started coming up with these ideas.

Posted: Thu May 07, 2009 11:10 pm
by destiny
wel we like your taste thanks to that oc wil get an AWESOME plasme gun no other mod has ever thought of.

Posted: Thu May 07, 2009 11:20 pm
by Gary
Thanks for the feed back.

Though, after talking to worfox I found out I need to write the weapon script in C++, I was trying to learn C++, so I guess this would be a good learning experience.

Posted: Thu May 07, 2009 11:23 pm
by destiny
were looking forward.

Posted: Thu May 07, 2009 11:24 pm
by Death
Hrrmmm...Maybe rightclick changes modes between: Weak Bursts, Strong Bursts, Strong Singular, Powerful Singular or Auto?

Posted: Thu May 07, 2009 11:32 pm
by Gary
That might get a bit complicated, trying to get it to the right firing mode.

I think the weapon mechanics are good as is.

Posted: Thu May 07, 2009 11:34 pm
by Death
Mkay.....(Deaths dreams will never come true of a fully automatic plasma rifle...)

Posted: Thu May 07, 2009 11:38 pm
by Gary
A fully automatic plasma rifle would have to use low-damage projectiles to keep balance, so it would end up being a plasma SMG.

Posted: Thu May 07, 2009 11:41 pm
by destiny
dont we already have that?
the tang a weapon we get from secret weapon rooms?
looks like smg has different fire sound but shoots plasma bullets.