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Posted: Thu Feb 18, 2010 1:50 am
by Shana
That was pretty unnecessary. :|

Posted: Thu Feb 18, 2010 1:52 am
by Gary
I think it is if people are turning away from the mod just because they dislike a few player models.

Posted: Thu Feb 18, 2010 1:54 am
by Vasili
Add it to the Software license agreement in the Installer for OC.

Posted: Thu Feb 18, 2010 1:55 am
by Gary
Problem with that is, no one reads that agreement page.

Posted: Thu Feb 18, 2010 1:56 am
by Vasili
Then do what Google do and put in large red text:

READ THIS! THIS IS IMPORTANT!

Now, if you have the installer on a dark background like this, the text stands out.

Posted: Thu Feb 18, 2010 1:58 am
by Gary
Hmm, interesting, when the page loaded, out of everything, I read that first... I suppose while we are at it, we could make it a pop-up. That would flood the screen with thousands of windows.

Posted: Thu Feb 18, 2010 2:14 am
by Vasili
Well, there needs to be some way of telling people this information.

How about write them down and tell players while they are waiting for a server to change level?

Posted: Thu Feb 18, 2010 2:17 am
by Gary
Oh, we could have something that displays random tips during loading like some games do.

But sadly I don't think this would help, you need people to have this information before even downloading the mod.

Posted: Thu Feb 18, 2010 6:01 am
by fug4life
:thinking:

Too much to mention really.

I guess I knew a co-op mod would have to have a lot of npcs to keep things fresh. As it happens OC just about has them all and then some.

And it would have to have some well thought out maps.
(I played docks and thought this was the right way to go with co-op, though docks is probably public spammed to death now).

But everything I like, really.

quantity & quality of maps.
levelselection maps.
npcs.
hls support.
episode support + other mounts.
mapadd system.
other scripts like weapons and sounds.
& yah I never downloaded custom skins models because I thought what is the point if you can't show off them to others. Basically I wasn't a fan of playermodels but soon became one!

+ community I like it here. All sorts of shit and non shit gets discussed on these here forums.

P.s I love custom colours! YAY!

Posted: Thu Feb 18, 2010 6:22 am
by Gary
Something I would like, is the ability to drag HUD elements where ever I wanted them on screen. Not sure how the HUD is coded, so not sure how hard this would be.

And fug, if you run out of O.C. NPCs, make some out of brushes. That's what I do.

Posted: Thu Feb 18, 2010 6:38 am
by Azure Edge
I betcha that'd be difficult as hell. Sounds like a plan, but I can't really imagine where else to conveniently put HUD elements, other than putting the ammo, hp, and such on one side of the screen or something.

Posted: Thu Feb 18, 2010 11:49 am
by JerC
When i was still onto the Synergy,I Was getting bored of it,and i started google about some other Coop-mods,then I Got on planet Half-life and saw this Masterpiece:


Obsidian Conflict.

Posted: Mon Feb 22, 2010 9:14 pm
by affenmonarch
I found it once when i read HLportal News.Obsidian Conflict, whats that?
Well i found out it is a Co-op Mod and i instantly downloaded it when i saw the Gameplay of this Masterpiece on Youtube.
This Mod deserves way more Players.
It is endless Fun because:
-It doesnt focus too much on the HL2 Campaign
-a lot of Custom Stuff including the "Impossible" codeable(<-, right?)
Hydra.
-Shitloads of Maps
-Character "DLC's"
-Big Community, even when there are only about 25 Players playing it everytime.
(A Question:Was the HQ Grunt Models made by OC or someone else?)

Posted: Tue Feb 23, 2010 2:44 am
by Neico
the HL1 Models were primary made by the HIT Team ( which you can find here: http://www.hl-improvement.com/ ) and Romka

Posted: Wed Feb 24, 2010 5:35 am
by Alfie
The thing that brought me to OC was when I was browsing Tysn FPSBanana page (looking for more ZM maps) and saw oc_harvest. Being a HM fan I clicked this :P

But the thing that kept me was the wide range of maps, so many different themes, styles and gameplay