From the looks of how many people don't like sitting on the sidelines that much, Tysn will probably, and hopefully, add a player card. But those new arenas might eat up some entity space. Honestly, I'd rather have more cards than more arenas. Maybe some effects when 4 of the same card is placed or something would be nice too.
Lacking Team = Team with people who have never played the map and don't communicate. (Take 10 seconds to decide cards, lose a lot, and usually say "wtf" because someone pulled the lever without the entire team being ready).
Somewhat Skilled = Team with atleast some people who have played the map, communicate somewhat, and place in which NPC's are most powerfull after they see them in one round, or in a CO-OP map. Look at the arena, but don't pay attention to how the cards themselves help each other, or what the other team can do the counter these cards. In other words, they hardly ever change cards after those cards win once, or never play them after those cards lose once.
Skilled = A team that has played the map a lot, think things through (look at the arena and what the other team has, and what the cards can do to help each other). They know how each NPC deals with another, and how their HP and attacks work on certain arenas. They understand that you need different cards for different arenas and such.
Never-Losing-Team = Get Keychain or Worf0x to grenade the other team's NPCs.
Oh, and apparently you can easily glitch the podiums, and you'll get both of the cards instead of just one.
Card Battle
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- npc_hovering_assassin
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- npc_metropolice
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- npc_hovering_assassin
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Funny, each time I did it we didn't get any cards; both disappeared. Or if you don't break either podium and flip the switch, the battle wont start.Miss Eleksin wrote:If they are broken as the same time you get both cards. Such as with a grenade.DisConnected wrote: Oh, and apparently you can easily glitch the podiums, and you'll get both of the cards instead of just one.
Oh, don't be such a baby. Episode 3 will come out.
*Turns to Archimedes*
No it won't.
*Turns to Archimedes*
No it won't.
and the odds of it happening are???warbrand2 wrote:did you know that an explosion in the battle can send guns flying to the players my team lost a game once because the other team some how got a smg1 from our rebels.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
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- Mr. Someguy
- npc_hunter
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dunno, but func_clip_vphysics wall in the auditorium place should prevent weapons from flying there iircMr. Someguy wrote:Isn't there a command that makes guns NPC only? Using that could fix this problem.warbrand2 wrote:did you know that an explosion in the battle can send guns flying to the players my team lost a game once because the other team some how got a smg1 from our rebels.
i guess its quite rare that weapon flies to the auditorium, personally ive never seen it happen.
I think you're right, all npcs that carry weapons, have that option\flag.Mr. Someguy wrote:Isn't there a command that makes guns NPC only? Using that could fix this problem.warbrand2 wrote:did you know that an explosion in the battle can send guns flying to the players my team lost a game once because the other team some how got a smg1 from our rebels.
Next version maybe Tysn will change, though I have to say I like the randomness of it, as long as the player could be stripped of the weapon when teleporting out of the arena.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database