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Posted: Fri Aug 13, 2010 5:04 am
by DisConnected
From the looks of how many people don't like sitting on the sidelines that much, Tysn will probably, and hopefully, add a player card. But those new arenas might eat up some entity space. Honestly, I'd rather have more cards than more arenas. Maybe some effects when 4 of the same card is placed or something would be nice too.

Lacking Team = Team with people who have never played the map and don't communicate. (Take 10 seconds to decide cards, lose a lot, and usually say "wtf" because someone pulled the lever without the entire team being ready).

Somewhat Skilled = Team with atleast some people who have played the map, communicate somewhat, and place in which NPC's are most powerfull after they see them in one round, or in a CO-OP map. Look at the arena, but don't pay attention to how the cards themselves help each other, or what the other team can do the counter these cards. In other words, they hardly ever change cards after those cards win once, or never play them after those cards lose once.

Skilled = A team that has played the map a lot, think things through (look at the arena and what the other team has, and what the cards can do to help each other). They know how each NPC deals with another, and how their HP and attacks work on certain arenas. They understand that you need different cards for different arenas and such.

Never-Losing-Team = Get Keychain or Worf0x to grenade the other team's NPCs.

Oh, and apparently you can easily glitch the podiums, and you'll get both of the cards instead of just one.

Posted: Fri Aug 13, 2010 1:15 pm
by sh3p4rd
It's better when whe can choose the card we want,like to buy then with money

Posted: Fri Aug 13, 2010 4:04 pm
by Miss Eleksin
DisConnected wrote: Oh, and apparently you can easily glitch the podiums, and you'll get both of the cards instead of just one.
If they are broken as the same time you get both cards. Such as with a grenade.

Posted: Fri Aug 13, 2010 6:12 pm
by DisConnected
Miss Eleksin wrote:
DisConnected wrote: Oh, and apparently you can easily glitch the podiums, and you'll get both of the cards instead of just one.
If they are broken as the same time you get both cards. Such as with a grenade.
Funny, each time I did it we didn't get any cards; both disappeared. Or if you don't break either podium and flip the switch, the battle wont start.

Posted: Mon Aug 16, 2010 9:55 pm
by warbrand2
did you know that an explosion in the battle can send guns flying to the players my team lost a game once because the other team some how got a smg1 from our rebels.

Posted: Mon Aug 16, 2010 9:59 pm
by fug4life
warbrand2 wrote:did you know that an explosion in the battle can send guns flying to the players my team lost a game once because the other team some how got a smg1 from our rebels.
:lmao: and the odds of it happening are???

Posted: Tue Aug 17, 2010 12:32 pm
by Mr. Someguy
warbrand2 wrote:did you know that an explosion in the battle can send guns flying to the players my team lost a game once because the other team some how got a smg1 from our rebels.
Isn't there a command that makes guns NPC only? Using that could fix this problem.

Posted: Tue Aug 17, 2010 12:41 pm
by Andrax17
Mr. Someguy wrote:
warbrand2 wrote:did you know that an explosion in the battle can send guns flying to the players my team lost a game once because the other team some how got a smg1 from our rebels.
Isn't there a command that makes guns NPC only? Using that could fix this problem.
dunno, but func_clip_vphysics wall in the auditorium place should prevent weapons from flying there iirc

i guess its quite rare that weapon flies to the auditorium, personally ive never seen it happen.

Posted: Tue Aug 17, 2010 12:53 pm
by fug4life
Mr. Someguy wrote:
warbrand2 wrote:did you know that an explosion in the battle can send guns flying to the players my team lost a game once because the other team some how got a smg1 from our rebels.
Isn't there a command that makes guns NPC only? Using that could fix this problem.
I think you're right, all npcs that carry weapons, have that option\flag.
Next version maybe Tysn will change, though I have to say I like the randomness of it, as long as the player could be stripped of the weapon when teleporting out of the arena.

Posted: Fri Aug 20, 2010 6:05 am
by Fugikuro
I went one-on-one card battle with my friend skyninja one day and ended up with 2 antlion gaurds, barney, and alex. In retaliation he "found" a sniper rifle and began picking off my team. Damn you sv_cheats.