Ion Rifle
- Mr. Someguy
- npc_hunter
- Posts: 512
- Joined: Fri Dec 22, 2006 11:40 pm
- Location: Pennsylvania
I do, but it also has to be practical for the most part.Mr. Someguy wrote:I would rather have a weapon more true to the Autogun.
True, but as I have said before, I am not using custom weapon scripts, I am using C++, which is what the other O.C. weapons are coded in(and HL2 weapons).Mr. Someguy wrote: Correct me if I'm wrong but can't you make a burst fire weapon with the custom scripts we are given?
I like the idea, but how would you change the cartridge?shiftey wrote:I think it would be cool to have the battery duct-taped to the side of the gun with some wires going from its terminals to the gun. It would make it seem more authentic considering the rebels don't have the technology to remodel the gun to accept a battery cartridge.
I suppose you could pull the battery out then tape it back on...
Well, it was really realism I was trying to keep, it was balance and I meant the secondary fire kills who ever your aiming at(if there HP is 200 or lower), I wouldn't want the gun to kill the user, that would be pointless.W0rf0x wrote:Screw realism, games are meant to be fun, i dont want any super strong knockback, super strong recoil or even kill-on-use shit.