Well, goodbye and here's your mod review

Obsidian General.
Power-Mad
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Well, goodbye and here's your mod review

Post by Power-Mad »

Strait from the one who garry calls "The doomed game psychic" "The hater of everything"

Obsidian conflict:
Graphics: 8
Stabuility: 8
Gameplay: 9
Content: 10

Overall: 9

I am impressed you managed to launch so well. I had to mark down graphics, due to a large use of exsiting content, that one was unavoidable. Stabuility I also had to mark down a bit because the standerd server crashes after a while of playing a server would happen, typical with most ew games.

However, this is impressivly stable for a first release, and gameplay manages to maintain that ultra sven coop feel, while brining it to half life 2 right. Content wise is through the roof, new items that manage to go above and beyond in detail, such as duel smg's, laser sniper, new houndeye models and bullsquid ragdoll, beta content, and my fav, the garganta. As well as guest aperiance from the zombine. This gives half life 2 coop that fun it really should have.

It's an awesome mod, and I can already tell I will play this as a new sven coop. Just needs a bugfix here and there.

Well, I better pack my things, leaving for a cabin tomarrow. Bu-bye and see your fri-day.
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HunteR
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Post by HunteR »

Just get rid of the lag and I'm happy. Otherwise, I love it.
[JSC]Steve
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Post by [JSC]Steve »

Incredibly fun and amazing mod. The care you guys took in making it really shows and comes through. This will be a widely popular game, no doubt anout it. Only issues I have are the many crashes (both server and self) and the fact that some people can't see thier own flashlight colors but can see other people's.

I stayed up practically all night playing it.
destu
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Post by destu »

True, the crashes and lag are a bit annoying but still the mod is great. Though I have to say that I'm disappointed to some of the maps.
Power-Mad
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Post by Power-Mad »

[JSC]Steve wrote:Incredibly fun and amazing mod. The care you guys took in making it really shows and comes through. This will be a widely popular game, no doubt anout it. Only issues I have are the many crashes (both server and self) and the fact that some people can't see thier own flashlight colors but can see other people's.

I stayed up practically all night playing it.
That's for people like me, below dxlevel_80. Sad hu, amybe we can get him to work on making it work for dxlevel 80 soon.
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skidz
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Post by skidz »

We definitely need someone using Direct X 8 or below to let us know what isn't working correctly. And about crashes.
I was extremely worried about releasing the mod last night. I didn't think we were ready yet. But it seems that people have taken a liking to the mod which makes me happy.
I realize how important it is and definitely in a coop mod to have perfect stability so you can even complete maps.
So I ask everyone that has been playing to check your hl2dm folder for files such as
Steam__107334__2006_7_23T6_12_50C1840109.mdmp
and send them to me somehow if possible. We can check these files and it can give us valuable information on the crash itself and why it crashed.
Also, letting us know what could have caused the crash or what you were currently doing or what others were doing.

Thanks for the huge support :D
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Lark
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Post by Lark »

I just want gibs to fade away faster and that new model for the sniper and maybe a garg ragdoll.and my flashlight wont turn colors :cry: .
Chandler
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Post by Chandler »

I say make gibes #'s a buit lower, since I have noticed that the bigger servers begin to lag terribly when everyone starts to gib the enemies
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Hyperjag3
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Post by Hyperjag3 »

gtaiiilc wrote:I just want gibs to fade away faster and that new model for the sniper and maybe a garg ragdoll.and my flashlight wont turn colors :cry: .
I just made gibs fade faster, and I thought the garg had a ragdoll already. About the flashlight colors, what DirectX level are you using?
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Lark
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Post by Lark »

Hyperjag3 wrote: I just made gibs fade faster, and I thought the garg had a ragdoll already. About the flashlight colors, what DirectX level are you using?
9c but my card is a NVIDIA GeForce FX 5500 witch I think is a DirectX 8 card not sure tho.and why is the sniper not in the game?
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Hyperjag3
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Post by Hyperjag3 »

The sniper is in the game, what do you mean? Your card is DX8, and I see a possible problem with the flashlight on DX8, but it looks like it should work anyway. I'll have to see.
[JSC][GU]PREDATOR
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Post by [JSC][GU]PREDATOR »

So it is going to be released in versions then huh.
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Lark
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Post by Lark »

Hyperjag3 wrote:The sniper is in the game, what do you mean? Your card is DX8, and I see a possible problem with the flashlight on DX8, but it looks like it should work anyway. I'll have to see.
I mean this model http://www.obsidianconflict.com/ocscree ... ender1.jpg
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Hyperjag3
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Post by Hyperjag3 »

That sniper model has no skin or animations.
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Lark
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Post by Lark »

maybe BLACKFIRE can skin it?
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