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1.22 mounting

Posted: Mon Jan 01, 2007 3:31 pm
by Guhlius
Why aren't the CS:S weapons mounted when i mount CS:S? -.-
Would be fun with para or m4 against zombies

Posted: Mon Jan 01, 2007 7:09 pm
by Hyperjag3
Weapons are part of the code, and mounting different games does not mount their code. Your best bet would be using scripted weapons to recreate the CS: S weapons, skidz has already done a couple and you can see the example in the scripts/customweapons/ directory.

Posted: Mon Jan 01, 2007 10:08 pm
by Askaris
We have Sweps now? This could certainly become interesting...

Posted: Mon Jan 01, 2007 10:46 pm
by Mustang
Sweps would ruin the mod.

Posted: Mon Jan 01, 2007 11:19 pm
by Hyperjag3
They are not LUA scripted weapons, they are txt file scripted weapons with limited capabilities.

Posted: Tue Jan 02, 2007 10:31 am
by DeadlyPoison
Mustang wrote:Sweps would ruin the mod.
God, you don't know anything about Weapons?

Posted: Tue Jan 02, 2007 11:05 am
by Mustang
DeadlyPoison wrote:
Mustang wrote:Sweps would ruin the mod.
God, you don't know anything about Weapons?
God, you can't read can you?

Posted: Tue Jan 02, 2007 6:54 pm
by Tuskin
Hyperjag3 wrote:They are not LUA scripted weapons, they are txt file scripted weapons with limited capabilities.
So it is like SMOD Custom weapons? Cool,

On a unrelated note I notice OC and Smod use the same font for their HUDs.

Posted: Thu Jan 04, 2007 12:38 am
by Power-Mad
Tuskin wrote:
Hyperjag3 wrote:They are not LUA scripted weapons, they are txt file scripted weapons with limited capabilities.
So it is like SMOD Custom weapons? Cool,

On a unrelated note I notice OC and Smod use the same font for their HUDs.
Nah, I actually loaded both into photoshop. It's a good deal diffrence, but with them both being blue tinted, I can see where the mistake would come from.

Posted: Thu Jan 04, 2007 12:56 am
by Svanrog
Is there a way to load scripted weapons via the console or do I have to use the weapon_scripted entity?

Posted: Thu Jan 04, 2007 1:00 am
by skidz
give custom_something

Posted: Thu Jan 04, 2007 1:03 am
by Svanrog
You mean 'give scriptname'?

Posted: Thu Jan 04, 2007 1:06 am
by skidz
The name of the script in the customweapons folder.
Best usable weapons atm are models created for HL2. The CSS weapons are still a WIP since they have a different bone structure than HL2 weapons. Valve trying to make things difficult on themselves again. :wink: