LAG BUG FIX

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Mustang
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LAG BUG FIX

Post by Mustang »

Delete everything related to hgrunt in your models folder.
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Post by Hell-met »

:lmao:
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Post by Mustang »

Worked for me. Now they look like the HL:S grunts.
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Post by Hell-met »

That's kind of sad actually.

The "locked" state of the model probably had something to do with this.
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Post by Hyperjag3 »

Interesting, I will change this around as well for 1.23, it really wasn't done properly, but I didn't think it would matter :o. Edit: I looked into this more, it was done really poorly and could indeed have been the cause of the lag. It should be much more optimized now.
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Post by skidz »

Yes, that looks like it would lag on slower computers.
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Post by Power-Mad »

Lag or studder? We fixed the studder already, or at least hope we did.
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Post by Vasili »

I dont lag anyway
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Post by Barnz »

Looks like Romka's models are not optimized for multiplayer games, shame.
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Post by skidz »

No, not the models, the code that decrypts them. Even though it never effected many others, on a slower machine it could cause the CPU to slow down for some constant complex math processing.
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Post by Mustang »

I noticed my console was being spammed with errors dealing with models/hgrunt so I moved them all on a folder to my desktop.
That's the story.
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Post by skidz »

Well thats probably the missing vertex data thing eh ?
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Post by Barnz »

Actually not...most modellers are having these kind of problems. I guess Valve is not considering to share their optimization codes with the community.

I mean their models are working great in game (both SP and MP) but look at our models...they seem to have (uknown) problems.
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Post by Mustang »

oh shit, just started bugging again
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Post by Hyperjag3 »

Well, I changed a couple more things that were not optimized too, so I think it should still be fixed in 1.23.
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